Joorin wrote:But, since combat is so essential if you actually want to do more than play Farmville, making it this quirky and inaccessible combined with its lack of balance weeds out more than the not so stubborn players.
TeckXKnight wrote:Joorin wrote:But, since combat is so essential if you actually want to do more than play Farmville, making it this quirky and inaccessible combined with its lack of balance weeds out more than the not so stubborn players.
I agree entirely that it's too complicated as is. There is no way to perfectly balance a system though, as older more experienced players will always have an advantage.
Valten21 wrote:Well said, often when we are raiding people are claiming we are taking enjoyment in ruining other peoples fun, but for me.. to not be raiding... well.. that's not fun. There's a lot of tactics invovled, especially when you are adding a few more people to your party, and always the risk of losing some heavy invesetments - your characters, make for the most exciting combat I've experienced in a game.
Anyone who is playing the game casually and happens to get in rendering distance is at risk of losing everything, and that's pretty tough for someone who is not willing to commit to the style of play where he might defend himself, but enjoys other aspects of the game.
I'm not sure how Jorb and Loftar feel about this, but I fear changes being made.
Potjeh wrote:Combat is *supposed* to be about player skill. The interface really is user hostile, though.
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