just wondering

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Re: just wondering

Postby tempwad » Fri Nov 11, 2011 11:57 pm

Grimreepr wrote:Now I see the world at 5X5 supergrids with over 1K players at peak times.


not really. in average every player have 4-5 alts. at start of the world all these alts are online, because beliefs moving.
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Re: just wondering

Postby MagicManICT » Sat Nov 12, 2011 12:19 am

Mvpeh wrote:I doubt the world will be extended. We don't really need it. Maybe in the future, but on a much smaller scale than W3's extentions.


Someone correct me if I'm wrong here as my memory of some of the things is w3 is a bit bad. Wasn't one of the reasons for expansion being a lack of mines, in other words, couldn't mines run dry after so long? The world running out of metal could be a strong reason for expansion. That's just not going to likely happen with the current multi-level system we have now.

I didn't get around in w3 much. I knew my little corner well enough I didn't need to look it up on a world map so even if the world was only 5x5, I'd have never known. In w5 I traveled around a lot, to the point I needed the map. (The quest for curios will do that :P) 5x5 seemed pretty damn small then, especially once everything that had more than a quality of 20 started getting claims dropped on it. So, yeah. 9x9 probably is too much with the player base of the game.
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Re: just wondering

Postby TeckXKnight » Sat Nov 12, 2011 1:36 am

Theoeretically, if you had like 20 guys mining non-stop in a mine for two or three months, you might exhaust a mine? At least make it time consuming to get to any ore in it, anyway. w4 was when ore became scarce, which was really cool! With the introduction of layers and mine holes though, scarcity is much less of an issue now but theoretically, there are finite resources in this world.
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Re: just wondering

Postby Sarchi » Sat Nov 12, 2011 6:18 am

W3 was nowhere near running out of ores. Sodom never depleted any of their mines (and I don't think AD did either? correct me if I'm wrong), and all of the major factions probably had enough precious metals to last them over a year. Even then, Datoneguy and I discovered a bug that would allow infinite use of mines even when the ores were depleted... You could use the CR bug in order to jump past the invisible wall in the mines in order to mine ore in an 8x8 area.

I think the relatively new changes to the mining system are interesting, but it did cause a lot of problems. For example, Sodom had a cooperative mining system where we used village authority in order to mine nonstop. With the new system, your village claim can no longer extend into the mines from the surface, and this discourages community involvement quite a bit. Exploratory mining is also a major pain in the dick to do, and it's doomed to be left to bots.
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Re: just wondering

Postby TeckXKnight » Sat Nov 12, 2011 6:25 am

Sarchi wrote:You could use the CR bug in order to jump past the invisible wall in the mines in order to mine ore in an 8x8 area.

Was this ever actually necessary? Those things seemed damn well near endless as it was.
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Re: just wondering

Postby Sarchi » Sat Nov 12, 2011 6:29 am

TeckXKnight wrote:
Sarchi wrote:You could use the CR bug in order to jump past the invisible wall in the mines in order to mine ore in an 8x8 area.

Was this ever actually necessary? Those things seemed damn well near endless as it was.


You're right. The mines were basically large enough that they were basically an infinite resource. Even with our spiralling for a q200 anvil + hammer, I don't think we even really made that much of a dent in our iron mine at Gomorrah. Sodom's mine was fairly mined out, but it still had hundreds if not thousands of tiles of ore left.
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Re: just wondering

Postby Patchouli_Knowledge » Sat Nov 12, 2011 6:49 am

Also I don't think a lack of mines was a big issue due to the sheer size of the world which allows anyone that isn't lazy to find their own metal ad once they secured the mine, they will never need to go find metal again.

Off topic: World 3, "pocket" mines makes it ridiculously easy to exploit the vault mechanism even moreso today. It was possible to have the space of a Sodom and the security of a quadruple layer hearthvault with only a fraction of the cost and maintenance in authority. Fortunately no one else had utilized it this way due to the somewhat late implementation of unbashable brick walls.
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Re: just wondering

Postby TeckXKnight » Sat Nov 12, 2011 7:00 am

Patchouli_Knowledge wrote:Also I don't think a lack of mines was a big issue due to the sheer size of the world which allows anyone that isn't lazy to find their own metal ad once they secured the mine, they will never need to go find metal again.

You have no idea how many people bitched about not having a mine. Every newbie who started and finished tanning their first rabbit hides expected a free mine to be delivered to their door. Everyone made a Huge deal about this.

Not that I disagree with the changes. Making metal a finite resource that is more scattered and accessible is definitely a good thing, though there are complications with it due to other areas requiring development as sarchi has pointed out, but everyone had a huff about metal scarcity in w3 when it felt like tere shouldn't have been. Worst yet was that most villages sold metal dirt cheap and people were still angry because they couldn't have it for free.
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Re: just wondering

Postby Patchouli_Knowledge » Sat Nov 12, 2011 7:16 am

TeckXKnight wrote:
Patchouli_Knowledge wrote:Also I don't think a lack of mines was a big issue due to the sheer size of the world which allows anyone that isn't lazy to find their own metal ad once they secured the mine, they will never need to go find metal again.

You have no idea how many people bitched about not having a mine. Every newbie who started and finished tanning their first rabbit hides expected a free mine to be delivered to their door. Everyone made a Huge deal about this.

Not that I disagree with the changes. Making metal a finite resource that is more scattered and accessible is definitely a good thing, though there are complications with it due to other areas requiring development as sarchi has pointed out, but everyone had a huff about metal scarcity in w3 when it felt like tere shouldn't have been. Worst yet was that most villages sold metal dirt cheap and people were still angry because they couldn't have it for free.



I found the complaints a bit out of place in what is suppose to be a survival game though that can be defined more loosely if compared to Unreal World or even a genuine rogue-like which also exhibits the permadeath feature as well. Then again I cannot relate too well as I draw my fun from what I can achieve rather than what I get.

Then again it was arguable that world 3 was the laziest world of all world due to sheer size and relative safety (not to mention some criminals don't act open in the world due to deterrence of Sodom rangers) so I suppose the environment was more justified in that case. Ironically the shrinking in world 4 as well as an additional danger of being invaded from your very own mine makes safety logically more important and the fact that a boar or a bear that are capale of hunting and killing didn't help them at all.

If I recall correctly, the problem was even worse in world 2 due to the 5v5 size as well as the original mine mechanism which means if you are late into the game, the only way to get metal was to trade as almost all of the mines were claimed.
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Re: just wondering

Postby hazzor » Sat Nov 12, 2011 10:42 am

is the difference between W5 and 6 the same? i've noticed considerably more people and i actually don't like it, i wilderness spawned on a hermit alt and was about 5 minutes from my main's village when i made the alt to have some time away from all the people, there just seems to be groups of murderers roaming the river system pretty much every day too, which is fair since that's what people do but it's a massive pain when you're too scared to go forage
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