Grimreepr wrote:Now I see the world at 5X5 supergrids with over 1K players at peak times.
not really. in average every player have 4-5 alts. at start of the world all these alts are online, because beliefs moving.
Grimreepr wrote:Now I see the world at 5X5 supergrids with over 1K players at peak times.
Mvpeh wrote:I doubt the world will be extended. We don't really need it. Maybe in the future, but on a much smaller scale than W3's extentions.
Sarchi wrote:You could use the CR bug in order to jump past the invisible wall in the mines in order to mine ore in an 8x8 area.
TeckXKnight wrote:Sarchi wrote:You could use the CR bug in order to jump past the invisible wall in the mines in order to mine ore in an 8x8 area.
Was this ever actually necessary? Those things seemed damn well near endless as it was.
Patchouli_Knowledge wrote:Also I don't think a lack of mines was a big issue due to the sheer size of the world which allows anyone that isn't lazy to find their own metal ad once they secured the mine, they will never need to go find metal again.
TeckXKnight wrote:Patchouli_Knowledge wrote:Also I don't think a lack of mines was a big issue due to the sheer size of the world which allows anyone that isn't lazy to find their own metal ad once they secured the mine, they will never need to go find metal again.
You have no idea how many people bitched about not having a mine. Every newbie who started and finished tanning their first rabbit hides expected a free mine to be delivered to their door. Everyone made a Huge deal about this.
Not that I disagree with the changes. Making metal a finite resource that is more scattered and accessible is definitely a good thing, though there are complications with it due to other areas requiring development as sarchi has pointed out, but everyone had a huff about metal scarcity in w3 when it felt like tere shouldn't have been. Worst yet was that most villages sold metal dirt cheap and people were still angry because they couldn't have it for free.
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