A question to the people who quit due to game problems

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Re: A question to the people who quit due to game problems

Postby sabinati » Tue Nov 15, 2011 7:49 am

uh dude they make salaries from salem now. this remains their hobby project. but yes, gib monies or i repot u
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Re: A question to the people who quit due to game problems

Postby MagicManICT » Tue Nov 15, 2011 7:55 am

I posted too much and not enough. I lost the feel of the sarcasm. I think it came out better in another post I made on it a couple of months ago.

Let me just point at Dwarf Fortress... The Bay 12 guys bring in a couple thousand a month and scrape by on an almost monastic lifestyle and they have a MUCH bigger community than we do.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: A question to the people who quit due to game problems

Postby tempwad » Tue Nov 15, 2011 11:50 am

MagicManICT wrote:
crevank wrote:I think setting up something for donations if a good idea. Let us have a bar of "where we want to be" and "where we are" so we can see the progress.


The donation goal is to give Jorb and Loftar enough money so they don't have to do commercial projects to make a living. Anyone want to pony up 30-40k a year to cover this? (Based on US income guidelines and average game dev salaries. It could be more or less in Sweden.) Let's say there's a thousand active players here. That's only 30 or 40 each. Certainly a lot less than I spend on sub MMOs a year.


a casual players like to give a donations, but this game is not for them.
second, separate server (casual, user friendly, no pvp) for them could help, but you know, it will never happens.
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Re: A question to the people who quit due to game problems

Postby burgingham » Tue Nov 15, 2011 4:43 pm

Potjeh wrote:Vaults are completely and utterly unassailable, so a retarded monkey can get away with murder. This means there's no need for people to band into proper factions which in turn means there's no real politics in the game, so it's just a shitty gankfest.


This pretty much sums it up although I was too stubborn to accept it for too long and actually tried fighting the uphill battle against some of those vault owners.
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Re: A question to the people who quit due to game problems

Postby Selex » Wed Nov 16, 2011 3:53 am

If this is a hobby project. They must work for Paradox Interactive now, developing Salem. Eh?
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Re: A question to the people who quit due to game problems

Postby Onionfighter » Wed Nov 16, 2011 4:02 am

I'm sure jorb and loftar would devote more time to the game if it actually made them enough to live by. That would probably cost more than what dwarf fortress gets (different costs of living).

Also, what Avu and Pot said are pretty much spot on.
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Re: A question to the people who quit due to game problems

Postby crevank » Wed Nov 16, 2011 5:26 am

tempwad wrote:
MagicManICT wrote:
crevank wrote:I think setting up something for donations if a good idea. Let us have a bar of "where we want to be" and "where we are" so we can see the progress.


The donation goal is to give Jorb and Loftar enough money so they don't have to do commercial projects to make a living. Anyone want to pony up 30-40k a year to cover this? (Based on US income guidelines and average game dev salaries. It could be more or less in Sweden.) Let's say there's a thousand active players here. That's only 30 or 40 each. Certainly a lot less than I spend on sub MMOs a year.


a casual players like to give a donations, but this game is not for them.
second, separate server (casual, user friendly, no pvp) for them could help, but you know, it will never happens.

You, go away. You obviously do not know the definition of "DONATION".

The money DONATED (not traded) would be given to IMPROVE the game, not so they could spend it on things to jerk off the people who want to throw money at them for their own entertainment.
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Re: A question to the people who quit due to game problems

Postby jorb » Wed Nov 16, 2011 7:45 am

The real problem is actually not that we're working on a different game. We could sneak in updates on Haven here and there while doing that. The real problem is that loftar has designed a new system for object handling serverside which will require the reimplementation of an epic boatload of things. Basically the game needs a pretty major redoing from the ground and up. The new system is awesome and the old system(s) suck ass in comparison. The game also suffers from a fair amount of cruft -- legacy artifact functionalities that have been built up and accumulated over time -- that is hard to remove without a full overhaul.

Knowing that we will be discarding a whole lot of our present code base, building on it does not seem like the best use of our time right now.

We aim to make Haven all it can be, we just have a few things we need to deal with first.
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Re: A question to the people who quit due to game problems

Postby crevank » Wed Nov 16, 2011 8:04 am

jorb wrote:The real problem is actually not that we're working on a different game. We could sneak in updates on Haven here and there while doing that. The real problem is that loftar has designed a new system for object handling serverside which will require the reimplementation of an epic boatload of things. Basically the game needs a pretty major redoing from the ground and up. The new system is awesome and the old system(s) suck ass in comparison. The game also suffers from a fair amount of cruft -- legacy artifact functionalities that have been built up and accumulated over time -- that is hard to remove without a full overhaul.

Knowing that we will be discarding a whole lot of our present code base, building on it does not seem like the best use of our time right now.

We aim to make Haven all it can be, we just have a few things we need to deal with first.

Well then I'm sure we all look forward to seeing what comes of it, and when it happens.
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Re: A question to the people who quit due to game problems

Postby Avu » Wed Nov 16, 2011 8:21 am

jorb wrote:The real problem is actually not that we're working on a different game. We could sneak in updates on Haven here and there while doing that. The real problem is that loftar has designed a new system for object handling serverside which will require the reimplementation of an epic boatload of things. Basically the game needs a pretty major redoing from the ground and up. The new system is awesome and the old system(s) suck ass in comparison. The game also suffers from a fair amount of cruft -- legacy artifact functionalities that have been built up and accumulated over time -- that is hard to remove without a full overhaul.

Knowing that we will be discarding a whole lot of our present code base, building on it does not seem like the best use of our time right now.

We aim to make Haven all it can be, we just have a few things we need to deal with first.


So you're saying blame loftar right?
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