TeckXKnight wrote:Kidsmeal wrote:Understandable, one thing I would like to point out is there is no factions or any racial organization. Just the lore points to specific races coming together, not that you actually have to follow them.
Really? By the sounds of it racial relations can cause automatic hostility amongst yourself and npcs. I imagine that'll play a pretty big role in how general relations are established.
Here is a snip from their FAQ's..
Is this a faction based game?
Short Answer: No.
Long Answer: While players may reserve the right to entirely ignore factions in the game (thus the "No" for short answer), they are there, and can potentially be very important to some. There are three main preset factions that exist within Caelum; Noble, Chaos, and Ancient. All characters will be prompted to join a faction of their choosing once high enough level to leave the starting area. There are no restrictions on which faction a given player may choose, but each faction has definitive races that are more encouraged to join. Joining one of these factions can be a transitory or permanent basis.
Transitory: In this situation you're using the given faction as a stepping stone into whatever future you desire. A safe place to meet other players, form adventure groups, craft basic gear, sell items, and level up, faction based play can be considered relatively “low-risk”. However, with all the protection NPC factions afford, there are very definite drawbacks. You may not attack anyone you please, you pay taxes on all wares and services purchased within the faction, and you may only construct cities in certain areas. Of course, once you feel you have a stable enough foundation, you're free to leave the faction and go on to create a guild, city, or empire of your own. Be warned, though, for when you leave a NPC faction, it is not easy to rejoin.
Permanent: On the other hand, if you're a more casual player, or just enjoy the ease of faction life, there are still systems in place to support this type of play. The NPC factions themselves are not entirely inactive, and they do wage war against each other, and sometimes even against player run empires (if they become a large enough threat). You may even expand the faction holdings, as you are free to construct your own city, under the flag of your faction, in the zones immediately surrounding your faction capital. While other non-faction players are able to attack you and siege these cities, your faction will do its best to aid and protect you. Once again, you pay a hefty price for this level of safety, and must follow many rules of the faction, ranging from paying higher taxes on your city to various political and war restrictions.