hazzor wrote:jorb wrote:We have stated before that we plan to redo basically all char related math.
- New/massively revamped combat system. Player skill should be at least as important as character stats, which currently is not the case. The fact that I can rape X bears without looking, while using combat meditation, is simply a sign of a broken system.
- Lose the LP system completely. Gain learning skills via quests. New systems for claim expansion and stat development. Claim expansion could probably be done by consuming some resource or other, dreams, possibly, if expanded upon. Stat increases should have a system which shares the quality the FEP system currently has of being hard to macro.
- Redo the hunger/stamina/health math for increased realism in terms of food consumed. All food items should be made worthwhile.
- Curb stat inflation and generally nerf the power levels of players. Decrease the gap between developed and undeveloped characters, partly accomplished by making actual player skill, as opposed to character stats, more important.
from the thread that oddity posted... heh, how'd that work out?
They were planning some system called "Wyrd" to replace LP altogether, but then they scrapped that for some reason, and eventually came up with the curio system.
His idea about making "actual player skill" matter more, as opposed to stats, is interesting. I wonder if they'll get around to that.