Why did the last world end?

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Re: Why did the last world end?

Postby ddhoward » Sun Feb 26, 2012 9:16 am

viewtopic.php?f=27&t=24254&p=299900#p299900

Jorb made the announcement in the middle of a thread regarding a custom client's auto-hearth feature. After auto-hearthing was included in an Ender client update, this measure was taken to ensure that the game wasn't too broken. ;)

Interestingly, the timer ended up breaking the auto-hearth feature in a much more severe way. Before the timer, when a person had auto-hearth enabled, his hearthling would hearth the instant an unknown character was detected. After the timer, this still applied... but the client would continuously scan for unknowns, and would keep restarting the hearth process. This action of hearthing, of course, stops all other actions being undertaken by the character, including movement. I saw three different noobies get killed, simply because their hearthling kept stopping in his tracks.
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Re: Why did the last world end?

Postby Kahryl » Sun Feb 26, 2012 9:28 am

Just made a test character, it feels more like 3-4 seconds.. and you can't tell if the person standing next to you is hearthing or not. I guess extortion is out the window..
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Re: Why did the last world end?

Postby burgingham » Sun Feb 26, 2012 10:20 am

ddhoward wrote:http://www.havenandhearth.com/forum/viewtopic.php?f=27&t=24254&p=299900#p299900

Jorb made the announcement in the middle of a thread regarding a custom client's auto-hearth feature. After auto-hearthing was included in an Ender client update, this measure was taken to ensure that the game wasn't too broken. ;)
.


Just that as usual they didn't think it through and broke the game even more instead of fixing it. Autohearthing was one of the few exploits helping the peaceful hearthlings, while 99% of them support the agressive ones. Instead of doing something about those they shifted the balance even further.

Same with the idiotic crossroad "fix". Crossroads never were a problem in the current mechanics, it just looks like that when you have no idea about what they are being used for and how. It is hearthfires, statues, banners and teleport causing problems, but certainly not crossroads. By making them more expensive they fucked over small towns, while it chnages exactly nothing for big ones.
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Re: Why did the last world end?

Postby ApocalypsePlease » Sun Feb 26, 2012 4:54 pm

Kahryl wrote:And does anyone have a link to a topic or post explaining this change?

viewtopic.php?f=27&t=24254&p=299900#p299900
For background on this post just read the OP in that thread.
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Re: Why did the last world end?

Postby Paislee » Sun Feb 26, 2012 7:41 pm

Kahryl wrote:Oooh. 5 seconds is a really short time. But it may just be enough..

Hmm. What if I'm on a boat and I meet someone on a boat and he starts to hearth. Can I shoot him in the face? I can't remember.

And does anyone have a link to a topic or post explaining this change?
You can aggro them which prevents them from hearthing, as some dudes from Dis did to my "babby" alt the other day in our ~30 min boat chase :mrgreen:.
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Re: Why did the last world end?

Postby Kahryl » Sun Feb 26, 2012 8:10 pm

So when/why was it changed to 3-4 seconds :(

10 would be perfect. Or even better no teleport at all.

For the record I am not planning to kill anyone and am too casual to do so if I tried. But I hate how the world feels otherwise real/complete/dangerous and this one thing makes it ridiculous.
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Re: Why did the last world end?

Postby krikke93 » Sun Feb 26, 2012 10:30 pm

Kahryl wrote:So when/why was it changed to 3-4 seconds :(

10 would be perfect. Or even better no teleport at all.

For the record I am not planning to kill anyone and am too casual to do so if I tried. But I hate how the world feels otherwise real/complete/dangerous and this one thing makes it ridiculous.

It was 10 for like 2 days or so. It was way too much, really..
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