The Nominal Price Formula (a way to base pts on calculation)

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Re: The Nominal Price Formula (let's put the end to pts)

Postby hazzor » Sat May 12, 2012 10:11 pm

provincialist wrote:damn, i'm suprised that people don't really get the point of having a formula to calculate labor cost :D
--
i would understand if someone say, for example, "that's wrong, i disagree that 1h of process cost 1 coin, you just made it up from nothing", but that's different..


that's because you don't want to pay someone based on how much work they did, you want to play someone based on how useful the item is...

especially when it's considered that a fair amount of the game's higher tier curios are foragables and randomly spawning (edels, flots, bluebells and pearls)
so one person could find 10 pearls from a cupboard whereas another person (usually me) can go through a mansion of cupboards of mussels and not get a single pearl.

The only situation i can see it being reasonable to pay someone based on how much time they worked, is if it was paying someone to brick grind/wall build, which doesn't happen often...
Oh boy, here I go cheesemaking again...
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Re: The Nominal Price Formula (let's put the end to pts)

Postby provincialist » Sat May 12, 2012 10:25 pm

i wrote above, it doesn't measures time or labor of person who created.
All that is written below, is just my thoughts on meshuring how useful object is, and how much labour you need to put in it to get produce it yourself.
please, read.
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Re: The Nominal Price Formula (let's put the end to pts)

Postby hazzor » Sat May 12, 2012 10:54 pm

provincialist wrote:i wrote above, it doesn't measures time or labor of person who created.
All that is written below, is just my thoughts on meshuring how useful object is, and how much labour you need to put in it to get produce it yourself.
please, read.


... uhh

"measuring how useful object is, and how much labour you need to put in it"
"it doesn't measure time or labor"

bu- wha... i don't...
Oh boy, here I go cheesemaking again...
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Re: The Nominal Price Formula (let's put the end to pts)

Postby provincialist » Sat May 12, 2012 10:59 pm

:? don't be a fat troll, you quoted half of sentence.. why not just few letters?
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Re: The Nominal Price Formula (let's put the end to pts)

Postby DDDsDD999 » Sun May 13, 2012 12:01 am

No.
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Re: The Nominal Price Formula (let's put the end to pts)

Postby Gengix » Sun May 13, 2012 1:22 am

If it ain't broke, don't fix it. The economy that is placed right now is working, and will continue to work.
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Re: The Nominal Price Formula (let's put the end to pts)

Postby Dallane » Sun May 13, 2012 2:04 am

ITT terrible econ idea that will never work.
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Re: The Nominal Price Formula (let's put the end to pts)

Postby MagicManICT » Sun May 13, 2012 2:52 am

It's not a bad idea, but without tools to track and measure various values, it's a pointless exercise. The market just isn't big enough, people value things at different prices, and the management of coins is horrid.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: The Nominal Price Formula (let's put the end to pts)

Postby rye130 » Sun May 13, 2012 5:05 am

Didn't even bother reading the formula post because there is no purpose. The barter system/point system that everyone is using now works fine, and is very easy to use. Formulas are a hassle and annoying.
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Re: The Nominal Price Formula (let's put the end to pts)

Postby dagrimreefah » Sun May 13, 2012 5:15 am

rye130 wrote:Didn't even bother reading the formula post because there is no purpose. The barter system/point system that everyone is using now works fine, and is very easy to use. Formulas are a hassle and annoying.

Yes, but try getting that point across to a Keynesian.
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