Best form of goverment for a village.

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Re: Best form of goverment for a village.

Postby Jakubas » Sat Jun 16, 2012 4:41 pm

Thanks everyone for you answers, they helped me a lot.
According to the information in this thread, If I want to maintain a big village I would need to split them into groups where each group has someone who is a forager, hunter, farmer, crafter, cook,miner and a blacksmith, if I mix up the classes I would make them into a forager/hunter, a farmer/crafter/cook and a miner/blacksmith. Everyone would have a warrior alt and 1 dedicated warrior per group, with which I would end up with 4+3 players per group. The +3 is warrior alts
We would have a shared area with HQ kilns, ovens, and an anvil/smith's hammer at the village idol.
There are still 3 things I'm uncertain of:
-How are tree's handled? I'm guessing that there is 1 tree farmer in the village who burns charcoal, gathers bark,branches,etc and puts then into the shared area. (do villages even use bark boats?)
-Who makes shewbread and merchant robe's? Since beeswax farms take up 30x30 tiles, It's seems that the best option would be one of the groups in the village decide to handle shewbread production and trade it to the other villagers and the same thing with silk.
-Who makes high quality anvils/smith's hammers through metal spiraling?

Edit: The 4 man groups are communistic as in they share among thier group.
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Re: Best form of goverment for a village.

Postby LadyGoo » Sat Jun 16, 2012 5:35 pm

-How are tree's handled? I'm guessing that there is 1 tree farmer in the village who burns charcoal, gathers bark,branches,etc and puts then into the shared area. (do villages even use bark boats?)
The main treeplanter will be giving out wood for herb tables/looms/burning top-q bricks. Others should plant their own trees. Atm ingame it is possible to plant q 90+ trees on low q soil for ordinary needs. At least this sytem was working quite well in the villages I was in.
-Who makes shewbread and merchant robe's?
IMHO, merchant robes should be crafted by the ones who need them. I mean, carrying leaves into cbs and etc.
-Who makes high quality anvils/smith's hammers through metal spiraling?
Whoever wants to do it. It is usually whole village thing.
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Re: Best form of goverment for a village.

Postby Potjeh » Sat Jun 16, 2012 5:42 pm

Best form is hive mind, ie everyone in the village is on the same page so there's an understanding of what needs to be done without anyone to proclaim it. Good luck finding such a group, though.
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Re: Best form of goverment for a village.

Postby Patchouli_Knowledge » Sat Jun 16, 2012 5:44 pm

Potjeh wrote:Best form is hive mind, ie everyone in the village is on the same page so there's an understanding of what needs to be done without anyone to proclaim it. Good luck finding such a group, though.


It can be done but only within a gaming group that has been together for a very long time, but the last comment applies though and there is a good chance it is closed circle as well.
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Re: Best form of goverment for a village.

Postby Potjeh » Sat Jun 16, 2012 5:48 pm

Yeah, I had that going and it was awesome. I wish Gemini, GBM and MMM would come to Salem :(
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Re: Best form of goverment for a village.

Postby Eemerald » Sat Jun 16, 2012 5:53 pm

Potjeh wrote:Best form is hive mind, ie everyone in the village is on the same page so there's an understanding of what needs to be done without anyone to proclaim it. Good luck finding such a group, though.


we work on a basis where everyone has a role and within that role they provide for themselves and others in the town. its very communal, and theres no seperate plot systems of people really doing their own thing, unless they want their own little projects which the village helps with.
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Re: Best form of goverment for a village.

Postby DDDsDD999 » Sat Jun 16, 2012 9:01 pm

People raising their own stuff is probablly best for large villages, for security reasons aswell, with some community tools and such, but they'd have to be dedicated players, and in this current world there are few of these.
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Re: Best form of goverment for a village.

Postby Berdy » Sat Jun 16, 2012 10:08 pm

LadyGoo wrote:

A small slum village should be made to test people who want to join. This village should not be near your main village.
Disagree. It's an unhealthy way to approach requitting people into the village. Some people just hate the idea of working in a slum village, althought they might be really good players. Also, such villages just put you in a place of a second-sort person. People should be treated as people and equals. If you want to requit, requit someone whom you'd trust your account/hf/your belongings. Would you trust this to someone whom you already reated as second-sort? With proper requitting you will never have to punish or calm civil risings.


I guess I should expand what I mean by slum. Slums should not be run by you directly, though you can have alts(make sure people don't know it's you) in the village to watch over things. You would have closely allied villages that are reatively small or medium sized that you supply. These villages can be on crucial spots such as high Q soil or clay that you trade with reguarly. And when you see an outstanding player, you recruite them to your big village.

LadyGoo wrote:
-How are tree's handled? I'm guessing that there is 1 tree farmer in the village who burns charcoal, gathers bark,branches,etc and puts then into the shared area. (do villages even use bark boats?)
The main treeplanter will be giving out wood for herb tables/looms/burning top-q bricks. Others should plant their own trees. Atm ingame it is possible to plant q 90+ trees on low q soil for ordinary needs. At least this sytem was working quite well in the villages I was in.



With Q180 table and Q105 pot and trading for decent dirt/water(Q60+), you can get over Q100 trees. Though getting the intial cones can be a bit of a pain. But once you have enough Q100 trees, it is easy to maintain. This is the system I have atleast.
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Re: Best form of goverment for a village.

Postby shotgunn902 » Sun Jun 17, 2012 12:02 am

well for a smaller village a mix of communism and nobles/elders tends to work really well but for large villages it would be impossible to run this way.
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Re: Best form of goverment for a village.

Postby ApocalypsePlease » Sun Jun 17, 2012 2:41 am

There are different factors in how you can run a village. On what scale the village is ran being an apparent one, as well as how much experience the villagers have with each other, and how their personalities intertwine. Smaller scale villages done well can usually run better, except this also can reduce the production quality/quantity due to lack of spare bodies able to help. How you combat this scaling upwards will change how the village is ran, taking any one of the paths you've listed. Each has their own benefits and faults, so you need to make the choice for yourself.

On a small scale in W5, I ran a group of me and 4 others, in which mostly everything was shared and we worked as a team (people had their own personal belongings, and a lot of the trading was handled by me). I had final word on everything butI never had to use that to end a dispute or conflict since we worked on the same page. This system worked really well for us mostly due to the amount of trust I was able to put into all of my group members, since there was a lot of selectivity in why each person was given a space with me.

That system wouldn't work in a larger village, that's a given. The best advice I can give to anyone who is trying to run a village is to make sure you are able to tell the intentions and goals each person will bring with them. Personalities can't clash, and if anyone who isn't willing to participate to get their share shouldn't be someone you allow in. There are 3 types of people when it comes to working as a group; the third type being a disruptive type, working solely on what they can get out of the group. Detect them, and avoid them, they will only bring down what could be a great experience for everyone else. This is why you can't trust strangers. I'm not saying strangers themselves are bad, but you have no idea if they could be. Develop a relationship and friendship with anyone who is trying to enter before you make a decision on whether or not they are allowed in.

The end goal is an experience everyone involved in can enjoy. All it takes is one bad apple to ruin a bunch, as a leader you have the responsibility of finding bad apples and not letting them mix with your keepers. If you can't provide an enjoyable gaming experience to those helping you achieve it, you've ultimately failed as a leader.
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