How death makes you stronger.

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Re: How death makes you stronger.

Postby LadyGoo » Fri Jul 13, 2012 7:04 am

You're never strong enough. :D
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Re: How death makes you stronger.

Postby TeckXKnight » Fri Jul 13, 2012 7:24 am

LadyGoo wrote:You're never strong enough. :D
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Re: How death makes you stronger.

Postby MickDick » Fri Jul 13, 2012 7:37 am

Untrue, imo. with a decent char and street smarts no matter how much you improve your character from there it won't make much of a difference.

besides, that's beyond the point.

The point is, what if we were already happy with our current character, how it was set up, and so forth... Obviously. It met our needs.
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Re: How death makes you stronger.

Postby TeckXKnight » Fri Jul 13, 2012 7:53 am

MickDick wrote:Untrue, imo. with a decent char and street smarts no matter how much you improve your character from there it won't make much of a difference.

besides, that's beyond the point.

The point is, what if we were already happy with our current character, how it was set up, and so forth... Obviously. It met our needs.

Then you shouldn't have been playing a game which has a primary focus on perma death.

If you died, it failed to meet your needs.
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Re: How death makes you stronger.

Postby MickDick » Fri Jul 13, 2012 8:07 am

TeckXKnight wrote:
MickDick wrote:Untrue, imo. with a decent char and street smarts no matter how much you improve your character from there it won't make much of a difference.

besides, that's beyond the point.

The point is, what if we were already happy with our current character, how it was set up, and so forth... Obviously. It met our needs.

Then you shouldn't have been playing a game which has a primary focus on perma death.
Perma death my ass. You lose your character's name, boohoo. You still regain a percentage of your stats back and depending on the circumstances didn't lose any to all of your items.
If you died, it failed to meet your needs.

No, you failed to meet the characters needs.

This game is exceptionally easy to survive if you're smart, and don't take unnecessary risks. Besides, you are the one controlling the character. Although the game has a huge thing about points and mathematics and what not, the situations in which you apply those skills and the actions you take are what truly determine the outcome.

Say I make a character. I decide I wanna raid a village. There are a large number of ways, depending on the circumstances I can do so.

A. Infiltration (attempt to anyways)
B. Break the damn walls down. (Depending on the circumstances u can use palibasher, but if brickwall, obviously battering). You can do this without fighting your way in as well, obviously.
C. bide your time to see if they ever happen to have the gate open.
D. Dig your way into them from the mine. (assuming they aren't using that certain exploit)

it's your job to prepare and execute. Depending on how you perform, not you're character, you may succeed. Don't have much in combat and don't have many friends? Make sure they aren't online when you attempt. (aside from A) Good at mining? Mine in. (and mining is based on how you go about your business. Do it wrong, BAM, cave in!)

I could keep going but I believe i've made my point.

tl;dr the vast majority of causes for death are triggered by the player in control.
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Re: How death makes you stronger.

Postby TeckXKnight » Fri Jul 13, 2012 8:27 am

That's not much of a point to make. All character deaths are the players fault for the player could have just chosen to not log on and then they'd never die. The game is exceptionally boring if you want it to be but you're missing the core of the argument; you can always grow as a player alongside your character. Death is great at that.

You can fight and kick and scream and say it ain't so but nearly everyone panics and does stupid things when they've never experienced death or combat before. Learning how to die makes you stronger. If your character has all of the skills and stats you could ever want and you still have no idea what to do if a difficult situation comes upon you, then you're a weak player and a weak character.
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Re: How death makes you stronger.

Postby LadyGoo » Fri Jul 13, 2012 8:43 am

TeckXKnight wrote:you can always grow as a player alongside your character. Death is great at that..
Before I died this world I had one of the 3 best characters in the alliance. Now I have one of the best ones in the whole hearthland :P
It took me like 5-6 month to build my ancestor char to 950 ua and 500 mc and etc. etc.
Took only little more than a month after my death in full change to get this close to back from 300 ua. <- this is the way how the death can change your rythm.
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Re: How death makes you stronger.

Postby MickDick » Fri Jul 13, 2012 7:24 pm

TeckXKnight wrote:That's not much of a point to make. All character deaths are the players fault for the player could have just chosen to not log on and then they'd never die. The game is exceptionally boring if you want it to be but you're missing the core of the argument; you can always grow as a player alongside your character. Death is great at that.
You specifically stated it was the characters fault. The Character failed the player.... dafuq bro?
You can fight and kick and scream and say it ain't so but nearly everyone panics and does stupid things when they've never experienced death or combat before. Learning how to die makes you stronger. If your character has all of the skills and stats you could ever want and you still have no idea what to do if a difficult situation comes upon you, then you're a weak player and a weak character.
You say nearly everyone. Granted, 'nearly', but that's still like.. assume 90-95%.

That's untrue. Absolutely, positively, untrue. Some are simply cool-headed enough, fast enough learners, etc, (adaptive) to almost never panic in stressful situations. (guess that's a good enough term)

But beyond the obvious (You know.. common sense) unless your an absolute newb still panicking is kinda hard to believe. Plenty of people have played a lot of games and are already plenty experienced, and so on, and just plain knowing the mechanics of the game (brutal death and all) anyone with said common sense is going to prepare and plan for certain situations.

But I like how you put it out there. 'You can fight and kick and scream and say it ain't so' implying that if I disagree with you I'm a child throwing a tantrum. :roll:
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