TeckXKnight wrote:MickDick wrote:Untrue, imo. with a decent char and street smarts no matter how much you improve your character from there it won't make much of a difference.
besides, that's beyond the point.
The point is, what if we were already happy with our current character, how it was set up, and so forth... Obviously. It met our needs.
Then you shouldn't have been playing a game which has a primary focus on perma death.
Perma death my ass. You lose your character's name, boohoo. You still regain a percentage of your stats back and depending on the circumstances didn't lose any to all of your items.
If you died, it failed to meet your needs.
No,
you failed to meet the characters needs.
This game is exceptionally easy to survive if you're smart, and don't take unnecessary risks. Besides, you are the one controlling the character. Although the game has a huge thing about points and mathematics and what not, the situations in which you apply those skills and the actions you take are what truly determine the outcome.
Say I make a character. I decide I wanna raid a village. There are a large number of ways, depending on the circumstances I can do so.
A. Infiltration (attempt to anyways)
B. Break the damn walls down. (Depending on the circumstances u can use palibasher, but if brickwall, obviously battering). You can do this without fighting your way in as well, obviously.
C. bide your time to see if they ever happen to have the gate open.
D. Dig your way into them from the mine. (assuming they aren't using that certain exploit)
it's your job to prepare and execute. Depending on how you perform, not you're character, you may succeed. Don't have much in combat and don't have many friends? Make sure they aren't online when you attempt. (aside from A) Good at mining? Mine in. (and mining is based on how
you go about your business. Do it wrong, BAM, cave in!)
I could keep going but I believe i've made my point.
tl;dr the vast majority of causes for death are triggered by the player in control.