by joshrmt » Fri Nov 16, 2012 4:22 am
Phaen:
1. It is possible to live a 'nomadic' life, but keep in mind that when you log out your character will still be in the game world. Therefore, it is important to at least have a camp with basic defenses.
2. The game does not have NPCs, but it does have basic wildlife.
3. Around 2-3 hours must be invested before you can murder.
4. When you are killed you may re-watch the combat video at anytime. It is stored indefinitely with your character. If you have your killer's name, you can hunt him down with future characters. Also, your character's influence can be used to place a bounty on him upon death.
5. There is nowhere on the map that is 100% safe from retaliation.
6. The game is a vacant wilderness at server start, aside from 'obelisk' structures (main hubs). Everything must be created by players.
7. Currency is weightless and is called 'influence'. It is earned through numerous means.
Btaylor:
We are still implementing the combat engine. If you flee from combat, you are placed at the nearest 'obelisk' without your inventory. You can be 'ganked' by multiple opponents, and you will almost always die in this scenario if you do not flee.
This game does not have a 'log out' feature. All characters are always in the game world at all times. They will defend themself just as effectively as if someone was logged in playing the character.