What's left to accomplish once you've accomplished it all?

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Re: What's left to accomplish once you've accomplished it al

Postby FictionRyu » Thu Dec 06, 2012 12:38 am

Hm. Perhaps I was thinking in a one-sided view. It's difficult for me to find the right words to describe what I mean by "done it all"... I know there's not really levels in this game, there is no end game to this game, it just goes on and on. To me, it seems there's a-lot of things to experience in this game, and that once you've accomplished all of them, then it seems like you've accomplished everything there is that you could possibly accomplish.

Thinking on it after seeing some of your responses, especially Phaens response..I suppose I hadn't put much thought into this. There's different experiences for all of us to have that can be different.

Take killing a simple bear for instance; To someone such as myself or a newer player..we could see them as viscous, terrifying beasts to attempt to take them down in the game. But older players such as most of you who have commented in this thread, killing a bear could be a walk in the park for you.

I suppose I really didn't think about how others could have different experiences and that for me, being at the proverbial level that you all are at could be the "end game" that I believe in.
Scooby Doo taught us that the real monsters are humans.
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Re: What's left to accomplish once you've accomplished it al

Postby Patchouli_Knowledge » Thu Dec 06, 2012 3:35 am

There are things in the game that are mostly dynamic as well.

With player interaction, there is no way to tell what kind of person that will sign up for the game and no way to tell if it is a friend or foe (or what kind of foe if you are someone that likes to fight). If the contact is not hostile, there will be various personalities to interact with that may or may not stay friendly. That is just looking at the local point of view as well. When you look at all of this from a global point of view, you get a nice web-like social system going on.

With creation, you can perform things that are outside of just increasing numbers to become the strongest. You can be creative with village, fort, or plot layout without detracting from their efficiency. There are also Pixel art done by people that uses multiple colored bricks to paint a portrait in the hearthlands. Such examples, are world 3 paved animals (and tree), Pandemonium's 8-bit art, and the trollface.

Player made events are tricker but are possible as well. Perhaps it may not be publically available but can be something simple such as a group-spar or something more sily such as breaking straw baskets to catch the most mice. You can even do something like a giant Gomoku (Chinese 5 in a row) or chess board and play from there.

The real limit of what you can do is your mind.
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