To authors: What the hell is Salem? (read it please)

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Re: To authors: What the hell is Salem? (read it please)

Postby Grimmrog » Fri Mar 08, 2013 1:45 pm

you can play 99% of the content of Wurm online without paying, and you can still enjoy a lot of it. There are loads of people playing it for free. Also you can use ingame currency to get premium so if you trade right or produce stuff good enough, you can afford premium without paying money. So as I played it last, there was the option to buy premium with ingame money. And graphic is good, If you have a machine that can handle it. Dunno if they improved the characters now, they always looked very plain, and had no real animation.
Controls aren't that complicated, you just need to get used to it, Dwarf Fortess controls are more complicated. And Wurm onlines crafting is way more decent than HnH's ones.
HnH is just less time cosnuming, and may run better with a lower equipped rig.

But its definately worth trying wurm, since you do not need to pay at the beginning.
And it is way better than Salem. Dunno why, but shouldn't I like salem too, if I like HnH? But why don't I?
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Re: To authors: What the hell is Salem? (read it please)

Postby Xcom » Fri Mar 08, 2013 2:02 pm

Grimmrog wrote: Dunno why, but shouldn't I like salem too, if I like HnH? But why don't I?


I think its cause every single core mechanic that made HnH what it was was removed in Salem.

Q-system, 5 persistent underworld levels, combat system, pay to win, graphics (point of view from some), village mechanics, trade... list goes on and on.
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Re: To authors: What the hell is Salem? (read it please)

Postby TeckXKnight » Fri Mar 08, 2013 6:18 pm

As much as everyone likes to say Salem is a 3D HnH, they actually are different games.
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Re: To authors: What the hell is Salem? (read it please)

Postby Xcom » Fri Mar 08, 2013 7:10 pm

It feels like Salem is a cheap ripoff of haven.

Loft made a master piece in Haven and now he is trying to rework the game in a different way in Salem. Issue with Salem is its to much alike haven and its simply being overshadowed by his old work. I think the core mechanics in Salem wont even measure up and no matter how much content added into the game it wont ever make it better. The game lacks those golden nuggets that really draws people to a PC game. Not looking at the graphics and all the game seriously lacks any clear direction. Every mechanic in Salem is broken. Its as if Loft was trying to make a better Haven and just ended up with something completely broken.

I don't want to rip the game in half but Salem just comes of as one of those movies where they put all there heart and sole into the first one then just end up coming up with garbage they cooked up half assed in the backseat of some limo in the coming 2nd, 3rd and ongoing followups.
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Re: To authors: What the hell is Salem? (read it please)

Postby saltmummy626 » Sat Mar 09, 2013 12:40 am

yeah, maybe im not the best judge of wurm. I haven't played it in awhile and things change.

As for salem, I agree with xcom. its like they exchanged the game mechanics for 3D graphics and replaced the the H&H learning system with something a bit more convoluted.
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Re: To authors: What the hell is Salem? (read it please)

Postby dra6o0n » Sat Mar 09, 2013 6:42 am

Xcom wrote:It feels like Salem is a cheap ripoff of haven.

Loft made a master piece in Haven and now he is trying to rework the game in a different way in Salem. Issue with Salem is its to much alike haven and its simply being overshadowed by his old work. I think the core mechanics in Salem wont even measure up and no matter how much content added into the game it wont ever make it better. The game lacks those golden nuggets that really draws people to a PC game. Not looking at the graphics and all the game seriously lacks any clear direction. Every mechanic in Salem is broken. Its as if Loft was trying to make a better Haven and just ended up with something completely broken.

I don't want to rip the game in half but Salem just comes of as one of those movies where they put all there heart and sole into the first one then just end up coming up with garbage they cooked up half assed in the backseat of some limo in the coming 2nd, 3rd and ongoing followups.


Because it is.

They ripped off some of the images from their own game and pasted it into Salem to save time.
Maybe with some of the codes too, but modified to work in a 3 dimensional setting.

In a sense they took Hnh and overwrited Salem on top of it, while removing the stuff that they can't use or don't have time to implement.

Had they actually create a engine and everything from scratch,it'll take them another whole year before a beta would come.
But then again, they'd at least improve the 3d graphics and such... I have no idea why Salem needs that sort of art style... It's both creepy and unusual taste for most.
Gothic 'proportionate' characters works well anyhow, or a Gothic 2d artstyle would have done it justice the most.

EDIT: OMG the most unique style for a survival mmo...

Castlevania gothic art style with the same theme of monsters and horror...
Except you aren't Belmonts or someone with magical talents or deep history, you are simply humans trying to survive day by day from these horrors...

edit: images are too huge lol!

http://designingquests.com/blog/wp-content/uploads/2008/10/castlevania1.jpg

No not imagined in 3d, but 2d like castlevania, but on a isometric or platformer levels...
Might need to re-imagine how gameplay works on a platformer for a mmo, but generally you can make use of 'doors' and passage that links between maps, and increase it to a large near infinite level.

So far on the internet, I've haven't seen people create a platformer on a mmo, focusing on survival and adventure, based like the fighting platformers with 'entrances'... Like castle crashers?

I mean, grid/map based survival zombie shooters from top down is one thing, but I haven't seen a 'lone survivor' kind of mmo...
If you wonder what it's like, it's a indie game:
http://www.mobygames.com/images/shots/l/555869-lone-survivor-windows-screenshot-consulting-the-map-of-the.jpg"%20height%20100
http://jtmgames.files.wordpress.com/2012/04/lone-survivor.jpg
http://images4.wikia.nocookie.net/__cb20120615071706/lonesurvivor-thegame/images/thumb/2/2d/Lone_Survivor_-_Launch_Trailer/500px-Lone_Survivor_-_Launch_Trailer.jpg
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Re: To authors: What the hell is Salem? (read it please)

Postby Oddity » Sat Mar 09, 2013 7:27 am

I agree with TechXKnight and all the things Xcom said.
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Re: To authors: What the hell is Salem? (read it please)

Postby Lord_Delta » Sun Mar 10, 2013 12:01 am

I tested salem, the main problem is you spend all your time foraging for curiosities and food. Curos study instantly so you cant do any thing but keep looking for them, and food so you can study more, its just plain boring. In Haven you just put some curiosities on and you're good, Then you can go troll around and do what ever you want while still getting lp :) that is the beauty of the curiosity system.
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Re: To authors: What the hell is Salem? (read it please)

Postby jordancoles » Tue Mar 19, 2013 10:34 pm

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Re: To authors: What the hell is Salem? (read it please)

Postby dagrimreefah » Wed Mar 20, 2013 5:42 pm

saltmummy626 wrote:read a book or walk the dog.

I've been reading books about walking dogs. I hope that counts.
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