How quality works

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Re: Mystery of quality revealed

Postby Bigfish » Thu Oct 22, 2009 5:45 pm

bajuba wrote:First let me say thank you for this compilation of info, it is amazing. Also if there is anyway I can help contribute to this I would like to.
Bigfish wrote:Capentry:
- constructed wooden items e.g. herbalist tables,tanning tubes,looms, ...

Are build items actually affected by skills? Just want to be sure.

I tested it and it didnt make any difference which lvl carpentry is. So i was wrong :)
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Re: Mystery of quality revealed

Postby Gaiadin » Thu Oct 22, 2009 5:56 pm

Nice compilation. I'f you're listing the affects of skills on specific items you may insert:

Survival: arrows, tree planting, bone saw
Marksmanship: bows

Your brick quality isn't quite right. Everything created in a kiln uses the following formula: (2*qitem + qoven + qfuel)/4 where qitem is quality of the object in the kiln, qoven is the quality of the kiln (or oven, they use the same formula), and qfuel is the average of the fuel used. This information is directly from Loftar on the Wiki.

It may be useful to mention that walls and fences have a static quality that is not affected by the materials or skills used to build them.

I keep seeing that farming is affected by dexterity but I've also heard that it used to be but isn't anymore. Can anyone confirm?

I've been trying to work out the formula used for making boards but I can never seem to lock it down. It is affected by carpentry and the saw used to cut them but I can't figure out exactly how it is affected by each.

If anyone can confirm the formula used to determine steel Quality in a steel crucible, that would be amazing.

gj on the animal qualities Blaze. I'm wondering though, why are the bones and specialty items(teeth, antlers, tusks) always higher Q than the meat and hide?
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Re: Mystery of quality revealed

Postby Blaze » Thu Oct 22, 2009 6:14 pm

Bones only depend on survival.
Meat/Skin depends on your butchering tool and survival.

It means your cutting tool is lower quality, which is dragging your meat/skin down.
You see a masterful engraving by Blaze. On it is Blaze, bears, boars, and foxes. Blaze is striking down the bears. The boars are screaming. The foxes are in a fetal position. The image relates to the return of Blaze in the late winter of 2009.
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Re: Mystery of quality revealed

Postby sabinati » Thu Oct 22, 2009 6:20 pm

dex does not effect farming
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Re: Mystery of quality revealed

Postby Bigfish » Thu Oct 22, 2009 6:23 pm

Gaiadin wrote:nice informations

Thanks for contribution

Gaiadin wrote:I keep seeing that farming is affected by dexterity but I've also heard that it used to be but isn't anymore. Can anyone confirm?

This maybe true. I noticed today that my wheat q increased to 93 instead of decreasing. (farming 110/dex 16)

Gaiadin wrote:I've been trying to work out the formula used for making boards but I can never seem to lock it down. It is affected by carpentry and the saw used to cut them but I can't figure out exactly how it is affected by each.

I'm working on this one :)

Gaiadin wrote:If anyone can confirm the formula used to determine steel Quality in a steel crucible, that would be amazing.

Isnt steel only dependant on wrought q and that you keep branches filled at 100%? Then steel q should be = wrought q. Maybe affected a bit by cruci quality.


sabinati wrote:dex does not effect farming

Jorb posted 1-2 weeks ago that he will make DEX affect quality of seeds because he doesnt want newbies to have q100 seeds. Maybe he changed it back so DEX doesnt affect seeds anymore.
Last edited by Bigfish on Thu Oct 22, 2009 6:32 pm, edited 1 time in total.
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Re: Mystery of quality revealed

Postby bajuba » Thu Oct 22, 2009 6:25 pm

Can anyone give accurate base dmg and strength modifier for each weapon(q10)? I'm not sure if the wiki is still correct.

Stone Axe?
Militia Sword?
Bronze Sword?
Soldier Sword?
Axe of the Twelfth Bay?

Bow?
Ranger bow?
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Re: Mystery of quality revealed

Postby Bigfish » Thu Oct 22, 2009 6:35 pm

bajuba wrote:Can anyone give accurate base dmg and strength modifier for each weapon(q10)? I'm not sure if the wiki is still correct.


Stone Axe: 5 base dmg
Militia Sword: 10 base dmg
Bronze Sword: 15 base dmg
Soldier Sword: 20 base dmg
Battleaxe of the Twelfth Bay: somewhere between 50-60 base dmg

Bow: 16 or 17 base dmg
Ranger bow: 23 base dmg
Last edited by Bigfish on Thu Oct 22, 2009 8:57 pm, edited 4 times in total.
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Re: Mystery of quality revealed

Postby Bigfish » Thu Oct 22, 2009 7:26 pm

Gaiadin wrote:I've been trying to work out the formula used for making boards but I can never seem to lock it down. It is affected by carpentry and the saw used to cut them but I can't figure out exactly how it is affected by each.


I think i have found a formula for boards now. Tested it on 3 trees with different qualities.
qBoard = sqrt( qTool * qTree)

quality of unbaked goods (before oven) = [DEX + 2*(ingredient 1 + ... + 2*(ingredient n)]/( 1+2*n)

I appriciate if someone confirms both.

sry for doublepost
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Re: Mystery of quality revealed

Postby bajuba » Thu Oct 22, 2009 9:09 pm

have jorb or loftar said anything specifically regarding what dex affects?
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Re: Mystery of quality revealed

Postby Gaiadin » Thu Oct 22, 2009 9:15 pm

Bigfish wrote:I think i have found a formula for boards now. Tested it on 3 trees with different qualities.
qBoard = sqrt( qTool * qTree)

This formula fits the results we've found. Confirmed. Excellent job.
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