So, basically... You followed the Underpants Gnomes idea model.loftar wrote:I don't really want to document any half-baked ideas, but parts of what we went through was how to fix the fighting system, how to flesh out character development, how to combat the lack of specialization, how to increase the value of playing the game anew with a new character and in what direction we should be taking the development of new fun stuffs.
Machenoid wrote:So, basically... You followed the Underpants Gnomes idea model.[/url]loftar wrote:I don't really want to document any half-baked ideas, but parts of what we went through was how to fix the fighting system, how to flesh out character development, how to combat the lack of specialization, how to increase the value of playing the game anew with a new character and in what direction we should be taking the development of new fun stuffs.
Yolan wrote:How does that even follow?
theTrav wrote:Yolan wrote:How does that even follow?
It's pretty obvious that Machenoid doesn't put a lot of thought into his posts.
He's cranky because J&L aren't doing exactly what he wants.
He assumes they want to make a profit
He assumes they want to capture a significant market share.
He assumes they are a game dev company as opposed to two uni students just having a bit of fun.
Mostly he just assumes that people who don't agree with him are wrong and that his way is the only right way possible
eql wrote:theTrav wrote:Yolan wrote:How does that even follow?
It's pretty obvious that Machenoid doesn't put a lot of thought into his posts.
He's cranky because J&L aren't doing exactly what he wants.
He assumes they want to make a profit
He assumes they want to capture a significant market share.
He assumes they are a game dev company as opposed to two uni students just having a bit of fun.
Mostly he just assumes that people who don't agree with him are wrong and that his way is the only right way possible
ironic.
eql wrote:ironic.