
Xcom wrote:Tame bear / boar / dear vs signs. No worries guys it wont be that bad.
Jalpha wrote:I believe in my interpretation of things.
krikke93 wrote:not to mention people making a tunnel miles underground then filling it up
Ooh no! Someone planted grass on my acre clay field! Now there's no clay left! D:
Jalpha wrote:I believe in my interpretation of things.
Flame wrote:This game lost his sense long time ago, when they tryed to "solve" problems adding Metagames stuffs.
Now the Metagame is the sense of the world. Nothing have logic. Is an inner logic.
"I make signs to create an animal trap!" <-- have this some sense? No.
"I put a tanning tub in a cart to speed up the leather!" <--- Have this some..sense at all?
"I loose hhp walking in a red terrain." <---- is that terrain poisonous for some reason..? No. Just metagame.
"I can't build near the water." <--- Watchout! Water is evil...and so is any kind of wall. They bite! ...nonsense
"Then i make an alt, so i can block that Troll." <--- .....
"And i can't build a chair out of a House." <--- ...and why? Have the houses some weird magic field?
And so on.
"Something" is Wrong?
I call more than Something. More than half of the game mechanism is wrong, at this point.
Solution that Devs didn't wanted to add (too much time needed)
"I make signs to create an animal trap!" <-- Signs should not exist. When you build something, you see that building half built. If you forgot it, it decay. If you need to store things, you craft a Storage, strong and tiny. You need to have a pile of wood? CRAFT a pile of wood. You need to trap an animal? Ok. Craft a TRAP. And so on.
"I put a tanning tub in a cart to speed up the leather!" <--- -.-' just fix that bug and if leather is a pain, then speed it up.
"I loose hhp walking in a red terrain." <---- 1 - Fix the vault system. 2 - Don't allow players to create 1637648273648 scents for the same action in the same place. 3 - And if someone is spamming a scent, simply DON'T calculate it. You already have calculated that. No need to recalc. 4 - So recode from scratch the scents system, how anyone should do when something is bugged.
"I can't build near the water." <---- 1(2) - FIX that fucking vault system. 2 - Allow people to siege a building. 3 - Allow people to smash a building. 4 - Allow people to defende from a siege. 5 - Basically, create a siege system like in any other game.
"Then i make an alt, so i can block that Troll." <--- Traps. And destroy the corpse.
"And i can't build a chair out of a House." <--- No-reason at all. This should prevent players to wall-jump? Fix the wall jump. Don't warp people n a random near tile when they leave the chair. Calculate the pathfinding, and if ther's an obstacle, choose another place where let the player warp. Don't let the server calc this and you'll prevent an abuse. Let the client do this, so no one can force the server to precalculate. But the client is "open source" almost. Then?
Fix
The
Client.
The base of this game is Broken and ther's no way that devs can fix it. No bug fixes whould work, cuz the client is WRONG. The game is WRONG.
All they should do is fix what fixable and leave the game as it was in the beginning. Add more crappy stuff wil just create more crappy mechanism and it's an endless whirlwind.
Really. This game was poor, nooby and everything we could say, but in the firsts world that was Nice.
Nooby and Nice.
Now is a soap opera where Devs are Clowns and playerls laugh at they'r attempt to solve theyr clumsy mistakes. Any player, in a couple of day, can find 10 exploit from a "bugfix".
But Devs won't grow up and all what we have is a tragicomic show of a coder and an artist that pee on the keyboard when are bored, feeling good that they have "solved" the problems.
"Something" is Wrong?
Flame wrote:Nooby is Nice.
Jalpha wrote:I believe in my interpretation of things.
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