Well, I'm his ignorant friend who's not afraid of default challenges. One thing I really hate about people using custom clients is how it sucks the fun and life out of the game. I see screenshots where all the graphics are simplified or disabled entirely. When you take the graphics out of a game, you're left with boring stuff like variables and bland substitutes for visuals. You may be winning, but winning at what? And I'm supposed to do the same or else I'm a moronic newb who's doomed to forever be inadequate to the players using superior clients?
cobaltjones wrote:While the default client definitely has a certain charm to it, the simple fact is that the game is literally painful to play in any vast extent without using custom clients and their many useful features.
Then I suppose, if readily available, everyone would have bots playing the game for them because everything about this game is "painful to play in any vast extent". If custom clients included features such as the following, I think everyone would use them:
-Automatically firing your sling when it reaches 70% and automatically taking aim again
-Farming
-Sorting seeds
-Automatically navigating your boat
-Automatically foraging
-Logging on to load up your curios
Where do we draw the line? Would you be satisfied if one group of players had access to all of these features for months and you only just discovered them now? It cheapens the gameplay for everyone who plays fairly, as well as reduces gameplay for the ones taking advantage of such features.
Jackard wrote:many features (like those above) were only ever half-implemented to begin with.
I use torches in caves and I've also used a miner's helm before. It's entirely functional and viable. Maybe you can't see that cavebulb highlighted with a red circle in the brightest lighting at 50m away, but you can still make your way through the cave. Certainly, cartography could use improvements with loading the maps and map stitching, but who even cares the slightest bit about that when your handy client maps everything for you automatically? At this point, they may as well remove cartography entirely because the community has decided to make it worthless. Maybe the devs would give it more consideration if they didn't see that the community deemed their efforts a waste of time.
I also hardly think it's fair for the community to punish players for clicking the "Play" button on this website.
sabinati wrote:hide behind a tree and then jump out and murder your friend for great justice
I wish that was possible, really. I feel this is a huge aspect of the game that's been completely ruined by custom clients. You cannot ambush or sneak around because everyone can see you a mile away. That was one of the game's few interactive points that didn't revolve around quality and grinding - it was something that could involve actual gameplay.
LadyV wrote:Day and night is a good mood setting theme. Players however may only have so much time and be able to log in during certain cycles. Should they be penalized for when they can log in?
H&H's day cycles don't match up to real life, so it's impossible for someone with a fixed schedule to only ever log on at night. Saying players should choose to play in day or night is like saying I should be able to choose when and where I encounter a bear. Rotating your view is never essential; being unable to do so just leaves some things to chance.