Archery to weak?

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Re: Archery to weak?

Postby hiro » Tue Jun 11, 2013 7:02 pm

Lordtimo wrote:Thought the same some days ago. Just make it as in UA, where STR affects your DMG, let PERC affect your DMG, because at the moment the max Damage is capped from bow and arrow if im not wrong.

This.. make perc increase ur damage or atleast give it a possibility to critical hit
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Re: Archery to weak?

Postby dagrimreefah » Tue Jun 11, 2013 7:12 pm

hiro wrote:
Lordtimo wrote:Thought the same some days ago. Just make it as in UA, where STR affects your DMG, let PERC affect your DMG, because at the moment the max Damage is capped from bow and arrow if im not wrong.

This.. make perc increase ur damage or atleast give it a possibility to critical hit

It does.

The minimum damage is calculated using your perception vs. your opponent's agility.
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Re: Archery to weak?

Postby toshirohayate » Tue Jun 11, 2013 7:16 pm

dagrimreefah wrote:
martenx wrote:Archery needs to become way more powerfull, in a 1v1 you will lose instantly

In a 1v1 if you're an archer you should be behind a wall.


Agreed. An archer is proficient at Marksmanship. It's very rare that an archer should stand on par with a knight. As I said before, archers are perfect for being snipers. Hit'em before they see you. Though later on in game this proves difficult.
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Re: Archery to weak?

Postby hiro » Tue Jun 11, 2013 7:18 pm

dagrimreefah wrote:The minimum damage is calculated using your perception vs. your opponent's agility.

But min damage, but rest is capped by the bow and arrow
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Re: Archery to weak?

Postby L0dest0ne » Tue Jun 11, 2013 7:48 pm

I would love to see some kind of auto-shooting mechanic implemented. It would make ranged PVP a lot easier. IE, there could be a menu somewhere that says "Always shoot arrows at x% aim," and you could edit that value.
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Re: Archery to weak?

Postby toshirohayate » Tue Jun 11, 2013 7:50 pm

L0dest0ne wrote:I would love to see some kind of auto-shooting mechanic implemented. It would make ranged PVP a lot easier. IE, there could be a menu somewhere that says "Always shoot arrows at x% aim," and you could edit that value.


Like auto-hearth? "Auto shoot at white names."

Oh man, the accidental murder scents everywhere when you go afk. xD
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Re: Archery to weak?

Postby Jojjkano » Tue Jun 11, 2013 8:05 pm

L0dest0ne wrote:I would love to see some kind of auto-shooting mechanic implemented. It would make ranged PVP a lot easier. IE, there could be a menu somewhere that says "Always shoot arrows at x% aim," and you could edit that value.

Go play wow, and everyone else stop making stupid suggestions.
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Re: Archery to weak?

Postby ramones » Tue Jun 11, 2013 9:38 pm

Its not the damage thats the problem, its penetration. Each shot should do damage if it hits, at least some percentage, regardless of person armor. So its not needed to like 300 shot one person to broke his first armor, then 30x shot him to KO him then one last hit to kill. Like 1 shot takes like 30-40 shp, few hhp too (counting endgame hits).
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Re: Archery to weak?

Postby cloakblade » Tue Jun 11, 2013 9:40 pm

ramones wrote:Its not the damage thats the problem, its penetration. Each shot should do damage if it hits, at least some percentage, regardless of person armor. So its not needed to like 300 shot one person to broke his first armor, then 30x shot him to KO him then one last hit to kill. Like 1 shot takes like 30-40 shp, few hhp too (counting endgame hits).


You can make Perc v Agl effect the piercing of the armor rather than just the damage.
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Re: Archery to weak?

Postby bmjclark » Tue Jun 11, 2013 10:58 pm

cloakblade wrote:
ramones wrote:Its not the damage thats the problem, its penetration. Each shot should do damage if it hits, at least some percentage, regardless of person armor. So its not needed to like 300 shot one person to broke his first armor, then 30x shot him to KO him then one last hit to kill. Like 1 shot takes like 30-40 shp, few hhp too (counting endgame hits).


You can make Perc v Agl effect the piercing of the armor rather than just the damage.


I like this idea. It also makes martial not 100% necessary just to "maybe" do some damage.

MM is all fucked up though really. Early on, if u go martial early, you 1 shot people with a wooden bow. Later on, u 0 off them till people get bored and walk in a house or u run out of arrows.
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