A Pixel Request

General discussion and socializing.

Re: A Pixel Request

Postby Yansy » Mon Jul 01, 2013 2:38 am

jordancoles wrote:So you're saying that 1 pixel in the design there = 2x2 on the world map?


The opposite, it's a 2x2 pixel square for every 1 tile it seems.
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Re: A Pixel Request

Postby zmurrell » Mon Jul 01, 2013 2:45 am

Image

there u go m8
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Re: A Pixel Request

Postby cobaltjones » Mon Jul 01, 2013 2:48 am

Except that doesn't really translate to HnH world tiles on the minimap.
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Re: A Pixel Request

Postby zmurrell » Mon Jul 01, 2013 2:48 am

What? your a total noob then
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Re: A Pixel Request

Postby Sleep » Mon Jul 01, 2013 2:51 am

Have you guys never seen one tile of grass in a forest?
You see it as one pixel on a minimap.
This post was made by me.
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Re: A Pixel Request

Postby cobaltjones » Mon Jul 01, 2013 2:51 am

Go ahead and pave that onto the ground in HnH and let me know how the minimap image compares to an actual vidol overlay.
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Re: A Pixel Request

Postby jordancoles » Mon Jul 01, 2013 2:52 am

zmurrell wrote:Image

there u go m8

Thanks man! I'll do a test in the next few days on a mudflat :P
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
Image Image Image
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Re: A Pixel Request

Postby zmurrell » Mon Jul 01, 2013 3:01 am

Image

so tell me cobaltjones these 2 must not match according to you.
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Re: A Pixel Request

Postby Flame » Mon Jul 01, 2013 3:31 pm

I confirm.

1 pixel = 1 tile

I've paved lots of draws and that's it.
BUT
The standard map add a filter with a black border. That border can confuse things if someone don't pay attention. it's just a filter on the map view anyway.
Use the simplified map and you'll see that it update in real time and follow the 1 pixel rule. GTF border filter.
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