Cheese factory ideas and blueprints

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Re: Cheese factory ideas and blueprints

Postby overtyped » Tue Jul 23, 2013 10:12 pm

Potjeh wrote:If you arrange cow gates in two parallel rows and put a barrel next to each one, you can milk your cows without taking the bucket off the cursor. You can do a milking run very fast like this, which makes it easy to milk 3-4 times a day (when you get really high milk quantity). Just transfer barrels to the factory when they fill up.

Please show an example of that milking design.
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Re: Cheese factory ideas and blueprints

Postby Tiberium » Wed Jul 24, 2013 12:16 am

Wow guys thanks for all the replies those are great lay outs colsie and Bob. and thanks for the tip about the gates potjeh ill use all these ideas for sure :)
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Re: Cheese factory ideas and blueprints

Postby Chrismas » Wed Jul 24, 2013 3:43 am

Like this? Milk from the back and put it in barrel.
Image
But vertical with more cows, of course. Too lazy to make more.
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Re: Cheese factory ideas and blueprints

Postby jordancoles » Wed Jul 24, 2013 3:45 am

http://puu.sh/3Kg4n.png
http://puu.sh/3Kg5f.png
http://puu.sh/3Kg5T.png

Signposts = racks
Put 2 1x1 items in each cupboard
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Re: Cheese factory ideas and blueprints

Postby Jungletoe » Wed Jul 24, 2013 4:03 am

I read the thread title as "Chinese factory ideas" and was expecting some huge slave labor thing.

am disappoint
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Re: Cheese factory ideas and blueprints

Postby Lordtimo » Wed Jul 24, 2013 10:12 am

overtyped wrote:Those guys have no clue what they are doing, this is the best and most effective design

This design is for brodgar blue cheese, and is enough to fill exactly 6 large chests, and its exactly 3 cupboards of trays, and 6 cuboards for curd. There is enough cupboards on the bottom floor, to house 6 cupboards of trays(2 batches) and 12 cupboards for curd. The design is flawless.



Can you send me the res for the racks and cb's?
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Re: Cheese factory ideas and blueprints

Postby Flame » Wed Jul 24, 2013 11:37 am

mmhh...

imho, squared cupboards are slow. This is another way to fully use the cellar room. Lines
50 places occupied and a fast way to check them all, bouncing off between the squares.

Ofc, you can use it for cupboard, chests or what you like more.
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Re: Cheese factory ideas and blueprints

Postby Potjeh » Wed Jul 24, 2013 3:22 pm

overtyped wrote:
Potjeh wrote:If you arrange cow gates in two parallel rows and put a barrel next to each one, you can milk your cows without taking the bucket off the cursor. You can do a milking run very fast like this, which makes it easy to milk 3-4 times a day (when you get really high milk quantity). Just transfer barrels to the factory when they fill up.

Please show an example of that milking design.

Sorry, it was back in world 4 and I got no screenshots. Here's a sketch, though:
cow row.PNG

Red line is the path you take, rest should be self explanatory. IIRC you needed like 6 tiles between the rows to avoid bumping into cows on the diagonals.
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Re: Cheese factory ideas and blueprints

Postby ValerieHallaway » Fri Jul 26, 2013 5:29 am

All of these setups must be pains to navigate, I see that as sacrificing productivity and efficiency for 'more'. You can build a second mansion you know.
I stilt my rows. leaving one space from the stairs all the way to the front of the room to the very corner closest to one's view. One tile runners between two space cupboard rows allow me to not only see everything, but it makes my navigation as smooth as warm apple pie. Yes I know there's a mod that makes the racks short, but eeh, so ugly. (The nav, not the graphics.)
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Re: Cheese factory ideas and blueprints

Postby Flame » Fri Jul 26, 2013 12:05 pm

Remember that you can just set a time on each line, so you don't need to Look at all. You Know that are ready or not.

Anyway without the mod, yeah, you can't see clear. I don't use any template when i put cupboards or racks. All i aim to is have comfort, when i play. Fuk the production. XD
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