My D&D Campaign

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Re: My D&D Campaign

Postby theTrav » Mon Nov 09, 2009 6:38 am

Jackard wrote:4e owns qtiyd

played 4th ed for a bit over a year.

Mechanically it's fairly solid, although a few items in the adventure vault are broken and others need DM house rules to keep them in check, also their default skill challenge system is mathematically flawed... in the but... Also minions become irrelevant after you hit paragon.

The core combat rules however are fairly solid, and the skill progression and individual skill checks are solid. The whole system however harms immersion by focussing characters on the rules, the numbers, the tactical positioning.

Also if you play with the recommended balance the party will always win and characters will never die.

We found that we were pretty unenthusiastic after playing it for about 6 months and by the end we were basically just rushing through to bring the plot arc to a close.

We've since started a 1st ed campaign and suffered about 5 player character deaths (our dm is generous and lets us keep 1/4 of our XP but no material wealth) and almost had TPK's maybe 3 sessions out of 5. We're about 4 months in and loving it. Combat with over 30 combatants take us less than 15 minutes as opposed to the 3 hour combats of 4th ed, and skills are far more natural without tying them to a numeric system
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Re: My D&D Campaign

Postby Leonon » Mon Nov 09, 2009 7:27 am

Drop D&D, use GURPS.
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Re: My D&D Campaign

Postby lazerdix » Mon Nov 09, 2009 9:32 pm

Heavily houseruled 1st ed DnD is where it's at. Everything is so much more high risk, makes it more exciting. You can't play with pussies though because they always cry about losing their character (SOUNDS FAMILIAR).
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Re: My D&D Campaign

Postby Jackard » Tue Nov 10, 2009 12:02 am

yeah i can see why adversarial DMs that view players as the enemy might dislike 4e

save or die is awesome right?
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Re: My D&D Campaign

Postby theTrav » Tue Nov 10, 2009 2:07 am

Jackard wrote:yeah i can see why adversarial DMs that view players as the enemy might dislike 4e

save or die is awesome right?



...

that's stupid... YOU'RE STUPID!

4th ed would be a far better system for a game with adversarial DM's because it empowers the players a lot more with rule systems and balancing equations etc so the DM can just play the system better than the players and beat them without the players getting too upset at it because they had a "fair" chance.

Other systems, particularly first ed basically say that the DM can just strike down the players at any point for no reason at all... I don't see why anyone would play with such a DM

MOD ABUSE!
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Re: My D&D Campaign

Postby Jfloyd » Tue Nov 10, 2009 4:09 am

I thank you all for your comments and opinions. Obviously this is a VERY rough draft. I only drew this up in a day.
I want to revise it a lot, and at the time I did not have any actual core resources around to guide me. I will work on revising it though.
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.
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