
Robben_DuMarsch wrote:I would love to see HnH 2.0 move away from the time consuming and repetitive nature of HnH. Jorb often suggests we make our own proposals when we criticize, so I would simply suggest capping the "character progression" to X number of foods per real life day, and adding more meaning and importance to non-bottable player interaction.
Jackard wrote:Robben_DuMarsch wrote:I would love to see HnH 2.0 move away from the time consuming and repetitive nature of HnH. Jorb often suggests we make our own proposals when we criticize, so I would simply suggest capping the "character progression" to X number of foods per real life day, and adding more meaning and importance to non-bottable player interaction.
needs more thought. this would tie progression to a tedious daily mechanic, not everyone shares that playstyle
ive seen other games relax this a bit by using a weekly system or increasing the daily point cap with any unearned "leftover" points
factnfiction101 wrote:^I agree with this guy.
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