Project Numen Zero

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Re: Project Numen Zero

Postby talon00302 » Wed Feb 05, 2014 9:11 am

I can actually say even tho I am sad this didn't work, I'm very glad.

This would have made metal items far more powerful than even leather.

Good work tho
:D
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Re: Project Numen Zero

Postby ramones » Wed Feb 05, 2014 9:24 am

We know that many people this world were going crazy with numening, even tho we were first ones that had q158 anvil + hammer while others were strugling with q100 metals (tools). It is because of that we didn't want to share this info so it wouldn't go into wrong hands. Note that we could of easily made q1000 anvil/hammer and still beat the crap out of old q250 or so record that was possible, but we wanted to go further to the limits.

Info never left the building, tho having to keep it a secret for 2 month was a pain, when I needed to explain over and over I don't have time for certain things due to "a project" :)
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Re: Project Numen Zero

Postby jordancoles » Wed Feb 05, 2014 9:44 am

What the fuck Loftar??

Let them totally fuck the quality, who cares. Haven 2 is coming eventually, let us roll around in some insane qualities again
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

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Re: Project Numen Zero

Postby virre111 » Wed Feb 05, 2014 10:19 am

Ohhh.... so that's how Numben points works... :o
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Re: Project Numen Zero

Postby schime » Wed Feb 05, 2014 5:42 pm

If we put all things aside it's just sad to see all that hard work go to waste. I'm sorry for xcom and others that helped and invested so many hours. :(
If we could just see that nugget....
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Re: Project Numen Zero

Postby Jesterz » Wed Feb 05, 2014 6:41 pm

Should have at the very least. Let them get one nugget from it. That way they feel like they didn't waste two months or more just to get a server crash. I played with Xcom and hearing he and his group came up with this.....doesn't surprise me. Hope they get that want to keep playing though.
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Re: Project Numen Zero

Postby Xcom » Wed Feb 05, 2014 7:32 pm

Just the few things I noticed I never added was the odd discussions we had during the whole process.

We had constant poles on what items or tools we should first make when we would reach our goal. We were swaying forth and back between an anvil hammer, grinder or a cauldron. I was always in favor of trying to make a forge and try spiral a piece of WI and make the first metal saw, Ramones was more interested in making the armor for the insane AC. Rom usually didn't say much but I think he was looking forward to the B12. Ghost wanted his Q1000 Rbow and Schime was loving the idea of Q600 cheese.

We constantly were also trying to figure out how we could upp the crafters stats to the insane levels to not softcap everything we produced. But in the end we agreed that we should invest increasing the numen count and ignore the softcapping made by our crafters as it was just easier to make numen count go up to 30k or 50k instead of trying to put 2000 smithing and strength on one of our crafters and ruin there stats.

Another odd funny and strange thing we had discovered was how the bulk stock of Q0 boards was sitting right there next to idol and that CoolDev had his setup right next to it. We often wondered why he never figured this trick out as it must have been to easy to just grab a board out of a sign and use it when he was out of boards similar to what happened to me. Sometimes we thought he had figured it out but he never had told us. We joked around that he had left Emerald City and joined up with his old friends to do his own numen zero. He was also 100k numen ahead of us and that any day he would attack the server with 50 000Q items.

The curios that could have been made was also a hot topic. We calculated constantly what the Q of curios would come out as. Q7000 steeds, sear boles and wands. Q10 000 tin soldiers, Q1000+ abacus and a few other harder to get ones like perfect hole from better Q cheese, chrysalis and ribbens from Q200 mulberry trees. It would have been possible to make a bulk easy stockpile of curios to put on any toon giving over 150 000 LPH making it possible reaching 2 000 UA in just a few weeks. The ease of producing the Q10k nuggets with the setup we had we could probably outputted over 100 nuggets a day without any problems. Even then a single nugget mixed into a Q10 bar would upp its value from 10Q to 1000Q making it easy to bulk produce Q1000 bars.

Probably the most funny thing was how Ramones constantly was joking about telling people about what we were up to. I had asked him what he says when they ask him what he is up to. He had repeated that he had constantly told people he is working on making Q10 000 items and people had just ignored his sarcastic remark.
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Re: Project Numen Zero

Postby martenx » Wed Feb 05, 2014 8:03 pm

Very nicely done! But how many nuggets do you get from one prayer? one right?
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Re: Project Numen Zero

Postby romovs » Wed Feb 05, 2014 8:07 pm

martenx wrote:Very nicely done! But how many nuggets do you get from one prayer? one right?

One nugget per prayer at a cost of 10 numen points.
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Re: Project Numen Zero

Postby romovs » Wed Feb 05, 2014 8:09 pm

Xcom wrote:Rom usually didn't say much but I think he was looking forward to the B12.

I always wanted a q200 bear cape...
But B12 would be nice as well 8-)
Last edited by romovs on Wed Feb 05, 2014 8:17 pm, edited 1 time in total.
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