I enjoy randomly running about and tend to find like 2-3 nubs a day, I generally invite them to my village and set them up on an alternate claim to do X task for me(farming straw for mansions, making linen in bulk, mining L1, foraging food, fishing, hunting, etc) and I've found like 90% of my daily chores can be done with no skills or a character that can be built in 1-2 days of barely any work. I also have interior walls, with nothing of any value exposed, so there's no real risk inviting people(unless they summon others in, I suppose, but even then worst that could happen is an alt with bad armor gets sniped or something).
I actually really like the whole open city thing, because it allows u to interact with a lot more people. Also summoning insta kills now, so u wont have issues with anyone summoning ppl in:)
For the following, work under the assumption that the city has:
-large CR network to farmland, foraging spots, fishing spots, etc.
-enough wrought/steel to make enough walls for everybody.
-decent quality industry, 91 kiln, 105+ ovens/smelters, 130 anvil/hammers, Q210ish herb tables, 180 loom, 160 spinning wheel, etc/
-decent tools, can mass produce Q60-80 picks, Q200ish bows, Q180 bear capes, 180ish slings, scythes, etc.
-decent seeds, everything within say 30% of the server's finest, except carrots.
how do u intend to provide all of this? u seem to want plots, and so I'd assume people would need to share such things, which maybe fine for things which cant be moved once built, but if you have a lot of people, who know they can get free stuff just by joining, and the potential to steal a lot of good q stuff by pretending to be interested in ur town etc. You needto really consider what you can realistically provide, and what should really be the job of individuals to do for themselves.
Point being, I've been considering the implications of starting a city like Brodgar, and have a couple specific questions. I would also like general discussion about anything related to starting a nubcity welcoming all, and giving welfare curios out (straw dolls, feather-dusters, seer's tealeaves, poppies, glimmoss, etc) plus enough carrots to build an adequate forager, in exchange for a tax (something like bricks, or something role related, example the above activities I've previously asked people to preform).
In the city everybody would pick a role/s, plus have their forager to do crap for themselves. Would trade in barter stands (or just regular trading, since barter stands would be easily griefable). Everybody could pick a role, and inter trade based on it.
So my questions are:
-How would a city deal with overcrowding, and would it be viable to house a decent number of people underground, if they're given access to a large, shared farmlands? Working under the assumption there is more than one farming area, to keep the newer players/lower skilled players away from the good crops and animals).
that would ultimately depend on how big you wanted the project to be, you can technically put a cut off
-How would a city deal with security? My idea would be everybody's plot gets a CR, leading out to a massive low security CR room with foraging/hunting/fishing/lowQ farming areas, and roadsigns to higher skilled/more trusted players leading to higher farmland, tree farms, recourse nodes, etc. but I'm more worried about murder than vandalism, people requesting to be a hunter, receiving a bow, rushing murder, sniping somebody. Although bad metal armor is cheap and effective, I suppose.
this is the biggest issue with towns where anyone can potentially join, and it's been an issue in all the open towns. also providing people with different crossroads dependant on your perceptions of their abilities of whether u trust them may well cause a lot of resentment from others who don't receive this treatment. It's definitely something you need to keep in mind. unhappy villagers can cause a lot damage
-Lastly, how many people would be interested? I'm not saying I plan to do this, and I'd be competing with brodgar for preasan- villagers, so not much point and this is all hypothetical, but, how many people would be interested? This question is more aimed at people with experience in similar cities, IE Brodgar players/leaders.
I'm sure u can build up your own gathering, ppl like trying new places, with new people, and new leadership. My town is the opposite of much of what brodgar and similar towns are lie, but we are an open/communist style town but villagers are picked very carefully to ensure that the system in place works well. Good luck with it, if you do persue it:)