Is Haven Sustainable?

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Re: Is Haven Sustainable?

Postby ramones » Wed Apr 16, 2014 8:17 am

Well, if you have a system like this, it would probably bring up few other things needed to run smoothly. Like for resource spot you don't build village idol but resource idol, which you still need to maintain, requires similar materials but it is automatically destroyed when reaches 0 auth. And perhaps bring back the old decay system, where items on abandoned claims or no claims would decay really fast. That way abandoned ones would decay in like a week after the auth has dropped. I'm just brainstorming :)
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Re: Is Haven Sustainable?

Postby APXEOLOG » Wed Apr 16, 2014 9:10 am

ramones wrote:Well, if you have a system like this, it would probably bring up few other things needed to run smoothly. Like for resource spot you don't build village idol but resource idol, which you still need to maintain, requires similar materials but it is automatically destroyed when reaches 0 auth. And perhaps bring back the old decay system, where items on abandoned claims or no claims would decay really fast. That way abandoned ones would decay in like a week after the auth has dropped. I'm just brainstorming :)

I love fast decay even more then spot idea :D
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Re: Is Haven Sustainable?

Postby GrapefruitV » Wed Apr 16, 2014 12:46 pm

OP, I agree with you on issues, but I don't think your solution suggestions would work.

Quality of resources should change dynamically - Nodes should move, and regularly. The length of time between node movement isn't as important as the fact that they are no longer static. Finding new clay, soil, water, should be a regular thing. Once they are depleted once (it could even operate as nodes currently deplete), they should be gone forever, until they respawn somewhere new.

Further, rewrite the way that you increase the quality of goods to be tied to raw input of these now rare resources. This should make trade more important.

This should make trade more important, but instead it will kill it. Though one time trade for a high quality kiln at the world start will be more important, than it ever was, yeah. If I will know my node will move somewhere someday, I wouldn't sell resources to anyone, even to my friends. I would collect it everyday and alt-vault it for the future in case I won't find same node again. I'd sell only small amount for resources of the kind I don't have. Water is unprotectable, so the only things that matter are soil, clay, feldspar. As I said, clay is one time trade, because all you need is 1 kiln, 1 smelter, 1 pot, ofcourse 20 pots and 10 smelters would be better, but you can do fine without that, if resources are that valuable. The next step after finding some basic nodes would be walling a few mountains, because there will be high quality feldspar one day. (ofcourse I'm talking about current game with changed resources mechanic, not completely different one without walls and stuff)

Trade should be changed, by removing the idol hop system we currently have. Introduce another form of fast travel, that is tied to (non-bot-able) character development. Make people meet in person to exchange goods.

Another nail for the trade coffin. Effort and danger will kill trading between developed villages, all we'll have would be newbies traveling across the world by foot to buy some basic things. And even for them it would be too hard and dangerous. Trade in Salem is kinda fun, but it is not a solution to alt-to-alt trading, though it would be nice to have such place as boston in hnh (For those, who doesn't know: Boston is the only place you can travel fast to. You can't attack or being attacked on it's claim. There are barrels all around, which can only be used by 2 players at the same time. There were also trading stands in previous world, hnh-barter-stands-like thing, you can place there your goods and name the price.)

Finally, fundamentally change the way in which combat occurs. Risk should be constant in Haven. If you do something, people should be able to *get at you* if they can find you. I don't think brick walls are in keeping with what Haven really is and should be.

And again I agree they should, but the only way to make solution something different from just a green light to griefers and criminals is to make chars without criminal history untouchable.
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Re: Is Haven Sustainable?

Postby Massa » Wed Apr 16, 2014 8:09 pm

This thread is very good and I agree whole heartedly with everyone thank you for posting.
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Re: Is Haven Sustainable?

Postby Eemerald » Thu Apr 17, 2014 1:24 am

I am possibly one of few who although likes early game, I actually find it way too time consuming, and a major drain on sanity, because everything is so up in the air and nothing is settled. This in turn means people are at each others throats, lots of misunderstanding, and basic chaos before a town is really established.

As boring as it gets late in the game, I like the stability it has, I enjoy the calmness of it, I don't play this game to stress, or mess about with other people's gameplay, I just like to log in, do my thing, chat with people in my village and others, work on different projects, do things around the town and log of, with relative peaceful knowledge I will log back the following day and go through a similarish routine. I realise this is boring, and unexciting, but for some of us, we don't have all the time in the world to build, and rebuild, and constantly be searching and producing, and making, etc. we just do it to reach a specific stage in the game where it's comfortable, and stick to it.
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Re: Is Haven Sustainable?

Postby Massa » Thu Apr 17, 2014 1:36 am

Eemerald wrote:I am possibly one of few who although likes early game, I actually find it way too time consuming, and a major drain on sanity, because everything is so up in the air and nothing is settled. This in turn means people are at each others throats, lots of misunderstanding, and basic chaos before a town is really established.

As boring as it gets late in the game, I like the stability it has, I enjoy the calmness of it, I don't play this game to stress, or mess about with other people's gameplay, I just like to log in, do my thing, chat with people in my village and others, work on different projects, do things around the town and log of, with relative peaceful knowledge I will log back the following day and go through a similarish routine. I realise this is boring, and unexciting, but for some of us, we don't have all the time in the world to build, and rebuild, and constantly be searching and producing, and making, etc. we just do it to reach a specific stage in the game where it's comfortable, and stick to it.

It's a race, early game, we must hurry to build, to capture, we must hurry to rise before the others in the area do, or else we fail. It's exciting and fun and cool and full of mystery, we aren't infinitely strong, huge muscled men who beat down bears and swim lakes, no, we die to foxes and suck during those times and it's all good. We drink from Kuksas and die in swamps, and no one is the better.



RIght now, I can't even play it's so boring, there's nothing that I even do with any character, except raise meaningless numbers. For meaningless things. To raise more meaningless numbers.
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Re: Is Haven Sustainable?

Postby Ninijutsu » Thu Apr 17, 2014 2:05 am

I just log on to kill people, which is a rare opportunity. There really does need to be some more endgame content.
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Re: Is Haven Sustainable?

Postby Jesus_Smith_Nandez » Thu Apr 17, 2014 2:12 am

Ninijutsu wrote:I just log on to kill people, which is a rare opportunity. There really does need to be some more endgame content.

The endgame of most games is the same as it is here: grinding to be the best around. This game just never ends, since people will keep grinding stats so they can curb stomp anyone they please, since there is no cap.

The only way to eliminate this is do sonething like diabloII did, which is add a level cap, but makes players grind for the best items and the best combination of items, i.e their build. People still play Diable II just for the endgame, since its so good. Not sure how youd pull that off in a game like haven, but I think the best bet is to emulate games with great endgames.
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Re: Is Haven Sustainable?

Postby GrapefruitV » Thu Apr 17, 2014 2:18 am

I have same feelings about early world as Emerald. It is stressful and annoying, very nice and usually calm people around are fighting over nothing, every other hour without protected decent q resources makes you more worried, there is griefing all around, if someone from your enemies recognized you, you have to hurry up and finish your bw in 2 hours instead of two days, etc. I'm just not that type of player, I'm very calm and phlegmatic both irl and ingame, so I don't enjoy anything connected to rush and/or violence. Late world slow building is a lot more fun to me. And I know a lot people with same attitude. To be honest, I don't think I would be able to go more than a month in early world rythm. Though I understand people with opposite definition of fun and would be nice if game could keep them entertained aswell.
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Re: Is Haven Sustainable?

Postby Robben_DuMarsch » Thu Apr 17, 2014 8:29 pm

GrapefruitV wrote:I have same feelings about early world as Emerald. It is stressful and annoying, very nice and usually calm people around are fighting over nothing, every other hour without protected decent q resources makes you more worried, there is griefing all around, if someone from your enemies recognized you, you have to hurry up and finish your bw in 2 hours instead of two days, etc. I'm just not that type of player, I'm very calm and phlegmatic both irl and ingame, so I don't enjoy anything connected to rush and/or violence. Late world slow building is a lot more fun to me. And I know a lot people with same attitude. To be honest, I don't think I would be able to go more than a month in early world rythm. Though I understand people with opposite definition of fun and would be nice if game could keep them entertained aswell.


Then what sort of changes would work for you, that you could enjoy something that is constant - Other than this really ass boring late game? Are you averse to any sort of activity whatsoever?
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