Duderock wrote:NPCs, Fantasy, Party control? This doesn't sound like an H&H clone at all, but rather something completely different.
Sounds true enough, but as with most short posts, I'd not fully explained myself. The idea is a clone in terms of themes and atmosphere. Think of H&H, with the (eventually earned) second character control mechanic. You click your second character's portrait, and you take direct control of that character, much like a drag-drop strategy approach of selecting units. But you can only have two, and must micromanage them both at either different locations, or the same one. Or one can be logged off. The idea of having the ability of having two characters is a sense of safety, and risk. If you see two players, and feel like killing them for their stuff, you'd not be sure if it was a single player with two characters, or two players using their weak alts to scout, with their strong mains hanging behind to jump into any fights.
As for the fantasy aspect, I cite trolls and dryads as an example of what my intentions are, but on a weirder level. Common animals ought to be mixed in with weird creatures, but handling them in as realistic a way as possible. Typical fantasy horseshit like magic will be mostly tribal/traditional nonsense used only for minor buffs. Something along the lines of Game of Thrones, or The Witcher, minus over-the-top mysticism, and minus the oddities of overly massive creatures such as dragons.
NPCs, on the other hand, would be there for flavor and danger. NPC settlements is an idea that I'm very much attached to, especially when mixed with different races. A player, unable to understand the language of a different race, won't be able to tell if they've run into players, or A.I. However, if they run into an NPC controlled village of the same race, they could do simplistic trading with them. Or get some buddies together and roll on it and take over (if they're strong enough.)
The differences are indeed there, but the wood gathering, the complete weakness at the start, the crafting, building, farming, quest for better quality and resources would still be key. Controlling two characters can make that easier or harder depending on the location, and NPCs can be an extra threat where resources are concerned.
TL;DR: Kinda, but not completely. Same feel, different vibe.