Jungletoe wrote:Is that why players like resets? I thought it was because they like starting in a new world and being refreshed to new parts they've never experienced before.
There is definitely truth here. A fresh start is nice and a new look upon the world that you've seen before a thousand times is heartening. At the same time though, there is still finite content in a game, as there is with every game, and while the first reset or two might feel refreshing after that they lose any novelty. However, from personal experience and the experiences of those I've played with, a reset has never been about a change of scenery. Haven and Dwell are sandbox games, you make the world you want to live in. If I wanted a change in scenery I'd literally tear down everything I disliked and rebuild it -- or simply pick up my roots and move elsewhere. I've done both many times over the years. In World 3 I was so displeased with what our logging was doing to the environment that I issued an edict forbidding it, began to buy logs from distant neighbors in bulk, and worked with my village to replant our entire SG.
On the most intimate, personal level, the only thing a world reset brought me were new players to herd under my influence. As I said before, there are plenty who wait for resets hoping that it will even the playing field for them. Even if only for the most temporary time, it's nice to take them along with me as company. Through these experiences, as I don't have any other frame of reference to go off of as most games I've played are incredibly static, I've learned to expect and accept this ebb and flow. A world reset is a temporary boost in players. It is then never truly necessary as far as I can tell, unless it is due to bugs, incompatible updates, or data loss. It's a nicety that I could abstain from indefinitely without disheartening.