What is the best way to handle world wipes?

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Re: What is the best way to handle world wipes?

Postby Kathdys » Sun Dec 07, 2014 7:52 am

I've said it before, somewhere, but it's probably more relevant here: The reason why a reset doesn't put everyone on an equal footing, is because teamwork counts for a lot in this game. If a lot of people play together, their progress will be exponentially faster than anyone working alone or in small groups, so there's never a period of total anarchy and equality longer than a few hours at most.

The flipside to this is like FnF just said, if it's been a long time since a reset, joining with others can give you an easy leg up, and trading can allow you to accomplish something in minutes that would normally take months. So, no matter the age of the world, having friends is more important than how you choose to play! ...but that choice is still important to having friends.
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Re: What is the best way to handle world wipes?

Postby TeckXKnight » Sun Dec 07, 2014 9:11 am

Jungletoe wrote:Is that why players like resets? I thought it was because they like starting in a new world and being refreshed to new parts they've never experienced before.

There is definitely truth here. A fresh start is nice and a new look upon the world that you've seen before a thousand times is heartening. At the same time though, there is still finite content in a game, as there is with every game, and while the first reset or two might feel refreshing after that they lose any novelty. However, from personal experience and the experiences of those I've played with, a reset has never been about a change of scenery. Haven and Dwell are sandbox games, you make the world you want to live in. If I wanted a change in scenery I'd literally tear down everything I disliked and rebuild it -- or simply pick up my roots and move elsewhere. I've done both many times over the years. In World 3 I was so displeased with what our logging was doing to the environment that I issued an edict forbidding it, began to buy logs from distant neighbors in bulk, and worked with my village to replant our entire SG.

On the most intimate, personal level, the only thing a world reset brought me were new players to herd under my influence. As I said before, there are plenty who wait for resets hoping that it will even the playing field for them. Even if only for the most temporary time, it's nice to take them along with me as company. Through these experiences, as I don't have any other frame of reference to go off of as most games I've played are incredibly static, I've learned to expect and accept this ebb and flow. A world reset is a temporary boost in players. It is then never truly necessary as far as I can tell, unless it is due to bugs, incompatible updates, or data loss. It's a nicety that I could abstain from indefinitely without disheartening.
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Re: What is the best way to handle world wipes?

Postby borka » Sun Dec 07, 2014 10:44 am

TeckXKnight wrote: It is then never truly necessary as far as I can tell, unless it is due to bugs, incompatible updates, or data loss. It's a nicety that I could abstain from indefinitely without disheartening.


This

The only Excitement a new world brings is fresh resources but hey those who think it brings them in a better stand forget about the well organized rush of scouts from experienced groups and factions. ;)

And if you got some but weren't able to hold them in the last world you'd prolly won't be able to hold them in the next.

The Argument about better chances is what Fnf already stated - this late state gives a starter better conditions with all abandoned places and their crops or tools, good developed players giving a hand and trading. It's even easier to join villages.

Competition also is a bad argument because when nearly the same groups and factions start in a new world they'll be ahead very soon again.

The only reason i'd favour a new world would be to team up with a new group of players and not to have the already build places in the back of my head all the times.

I can imagine a sandbox game like this with a right from start announced regular wipe sheme. But that would force Developers using a Cookbook which prolly isn't much fun for them. ;)
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Re: What is the best way to handle world wipes?

Postby ramones » Sun Dec 07, 2014 11:47 am

I'm against world wipes. Just turn resources into spawnable/despawnable/depletable and u don't need a world wipe anymore, unless something goes wrong.
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Re: What is the best way to handle world wipes?

Postby NOOBY93 » Sun Dec 07, 2014 11:48 am

Jesus_Smith_Nandez wrote:I like world wipes because I feel like it gives me a chance to catch up with all the guys who have been playing all world or have a better setup than me, though I usually end up behind anyway due to irl issues and long spans of inactivity and need another world reset to catch back up :oops:

I still built even though the world resets for a few reasons. First of all it's fun (I mean, isn't personal achievement the point of the game?), in case the world doesn't reset for a longtime, to maybe catch up with those ahead of me, and to gain the ability to do what I'm interested in (I.e fight) before the world ends.

Idk I this thread will go to hel but I'm trying to make the discussion logical.

This guy knows what he's talking about.
All the people who wait for wipes to "catch up" only catch up the first day, before anyone does any progress. Already on the second day, everyone except the most dedicated will fall behind.
Also, I'm all for world wipes, it promotes wars, new faction attempts, etc. If there would be no world wipes, nobody could be encouraged to actually start playing and it would get stale very, very fast.
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Re: What is the best way to handle world wipes?

Postby juchan » Sun Dec 07, 2014 12:40 pm

ramones wrote:I'm against world wipes. Just turn resources into spawnable/despawnable/depletable and u don't need a world wipe anymore, unless something goes wrong.


Agree.

Make all resources "depletable" and then special place for new ones, so everyone should fight for them like at the start :)
But there is a problem with old camps, after a few years there are a lot of abandoned camp, we should make a new kind of biom that will destroy them by a crazy trees and grasses :D
Same with resources underground, mined space should be able to lumber up, so there will be new spots.

;]
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Re: What is the best way to handle world wipes?

Postby Massa » Sun Dec 07, 2014 1:53 pm

loftar wrote:
Massa wrote:Still, they refuse to ever wipe the world for some stupid idiot reason. I don't actually think there is one.

You speak as if wiping were the default action lacking strong reasons not to. My view is the other way around.

TeckXKnight wrote:World resets need to be right for your game, versus an arbitrary period of time. What do you hope to gain from a world reset?

This.

Can you address your actual reasoning as to why you won't wipe after the world has gone long beyond a year old?

I won't argue or retort with any sort of counters, I just want to know. I've wanted to know.
No promises that Kaios won't come in and argue though.
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Re: What is the best way to handle world wipes?

Postby venatorvenator » Sun Dec 07, 2014 2:32 pm

juchan wrote:
ramones wrote:I'm against world wipes. Just turn resources into spawnable/despawnable/depletable and u don't need a world wipe anymore, unless something goes wrong.

Agree.
Make all resources "depletable" and then special place for new ones, so everyone should fight for them like at the start :)
But there is a problem with old camps, after a few years there are a lot of abandoned camp, we should make a new kind of biom that will destroy them by a crazy trees and grasses :D
Same with resources underground, mined space should be able to lumber up, so there will be new spots.


For me the biggest issues of this world are static resource nodes and abandoned plots because they hinder the game's dynamic and give you no reason not to sit quietly in your vault and do nothing but grind. I'm assuming both are easy to solve. Auto-declaiming old plots or increasing decay rate seems like a reasonable option, I can't see why it wasn't implemented yet.

I'm against wipes and people with limited playing time like me will most likely suffer in a new world and possibly quit, and the new world won't change much either. In my opinion, and from a logical point of view, wipes are good only for factions and their wars.

I personally want to see how far people can go in this world and what will happen next. I dream of the moment when the world will be so saturated that village claims will touch each other and war will be fought by placing rams on statues, and when new players will have no option but to join one of the few major villages that claim the world's surface. It's not an essentially good thing, but it would be an interesting to observe as an experiment.
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Re: What is the best way to handle world wipes?

Postby adid99 » Sun Dec 07, 2014 4:27 pm

Starting from scratch today it would literally take years to catch up with the top players. It doesn't necessarily mean restarts but something about it should be done.
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Re: What is the best way to handle world wipes?

Postby windmaker » Sun Dec 07, 2014 4:47 pm

ramones wrote:I'm against world wipes. Just turn resources into spawnable/despawnable/depletable and u don't need a world wipe anymore, unless something goes wrong.

limited resources and when this resources are finished, increment the same resources in a random place (meanwhile decrement some zone, increment another ) ..
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