Ping makes a difference

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Re: Ping makes a difference

Postby Jojjkano » Thu Mar 19, 2015 1:54 pm

Code: Select all
Ping statistics for 178.63.100.209:
    Packets: Sent = 4, Received = 4, Lost = 0 (0% loss),
Approximate round trip times in milli-seconds:
    Minimum = 44ms, Maximum = 45ms, Average = 44ms
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Re: Ping makes a difference

Postby martenx » Thu Mar 19, 2015 3:08 pm

Ping statistics for 178.63.100.209:
Packets: Sent = 4, Received = 4, Lost = 0 (0% loss),
Approximate round trip times in milli-seconds:
Minimum = 11ms, Maximum = 12ms, Average = 11ms
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Re: Ping makes a difference

Postby MagicManICT » Thu Mar 19, 2015 4:37 pm

Below a certain threshold, and no, the latency makes little difference in human interaction*. Now, if we're talking script response times, such as writing bots, or maybe in extremely high performance issues (like high frequency trading--stocks, bonds, etc.**), any latency is bad.

*There used to be a theoretical computer response time system designers wanted to attain. I forget what it was called, and what it the system response time was (something like 400ms if I recall right). It was the early days of personal computing, and it was the time for the computer respond for the user to feel like it was a natural interaction, and didn't have to wait on the system.

edit: found the article I was thinking of: http://www.vm.ibm.com/devpages/jelliott/evrrt.html Was watching a show not long ago that reminded me of it. Amazing how standards change over the years. In the 70s, 2s was the ideal time, early 80s, went to 400ms, today we can tell when the system is having hiccups due to graphical interfaces.

**http://www.extremetech.com/extreme/154977-high-frequency-stock-traders-turn-to-laser-networks-to-make-more-money
http://www.extremetech.com/extreme/1765 ... more-money

Code: Select all
Ping statistics for 178.63.100.209:
    Packets: Sent = 4, Received = 4, Lost = 0 (0% loss),
Approximate round trip times in milli-seconds:
    Minimum = 153ms, Maximum = 169ms, Average = 159ms


I do notice a hair bit of input lag, but not enough to change my gameplay, not like back when I was playing EQ and Starcraft on dial-up.
Last edited by MagicManICT on Thu Mar 19, 2015 5:01 pm, edited 2 times in total.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Ping makes a difference

Postby romovs » Thu Mar 19, 2015 4:47 pm

MagicManICT wrote:*There used to be a theoretical computer response time system designers wanted to attain. I forget what it was called, and what it the system response time was (something like 400ms if I recall right). It was the early days of personal computing, and it was the time for the computer respond for the user to feel like it was a natural interaction, and didn't have to wait on the system.


http://www.nngroup.com/articles/respons ... nt-limits/
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Re: Ping makes a difference

Postby borka » Fri Mar 20, 2015 7:33 am

Kaios wrote:Who ever said ping didn't matter? Was it borka? It was probably borka.


Nope i won't say it that way. I prolly have said that ms doesn't matter that much when doing a tracert and having timeouts at hops. And i sure say that this is no Shooter where ping really matters ...

on the other hand i was on 330 ms (3G) long time as well and could play well (not bothering about PvP or botting), since few days i'm on a fast 100Mbs cable line

Ping-Statistik für 178.63.100.209:
Pakete: Gesendet = 4, Empfangen = 4, Verloren = 0
(0% Verlust),
Ca. Zeitangaben in Millisek.:
Minimum = 23ms, Maximum = 25ms, Mittelwert = 24ms

and the main difference i see that i look more often at black floor as the floor tiles appear a tad later than everything else and Ender looses focus all the time,
my char doesn't run faster, boat faster, work faster and the menus either aren't faster ...

So yes Xcom i go fuck myself ... :lol:
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Re: Ping makes a difference

Postby Xcom » Fri Mar 20, 2015 7:58 am

borka wrote:cut

I must say though that the flower menu, login screen and general game behavior is so smooth. There are other parts of the game that just can't be enjoyed with higher ping that I can possibly can think of trying out now like as in pvp and such. The path finder works very smooth and other simple nifty features relating to general package loss reducing making everything so much more stable.

Also, never meant it that way wise borka. :(
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Re: Ping makes a difference

Postby borka » Fri Mar 20, 2015 8:19 am

nah i know :) enjoy ya fast internets :D
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Re: Ping makes a difference

Postby Comodo » Fri Mar 20, 2015 4:09 pm

Code: Select all
Ping statistics for 178.63.100.209:
    Packets: Sent = 4, Received = 4, Lost = 0 (0% loss),
Approximate round trip times in milli-seconds:
    Minimum = -5ms, Maximum = 9001ms, Average = 1ns
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Re: Ping makes a difference

Postby slipper » Fri Mar 20, 2015 8:46 pm

Code: Select all
Estatísticas do Ping para 178.63.100.209:
    Pacotes: Enviados = 4, Recebidos = 4, Perdidos = 0 (0% de
             perda),
Aproximar um número redondo de vezes em milissegundos:
    Mínimo = 334ms, Máximo = 371ms, Média = 349ms

I still could kite some guy around a tree while my defense regenerated lel
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Re: Ping makes a difference

Postby Kaios » Fri Mar 20, 2015 9:10 pm

borka wrote:
Kaios wrote:Who ever said ping didn't matter? Was it borka? It was probably borka.

Nope i won't say it that way. I prolly have said that ms doesn't matter that much when doing a tracert and having timeouts at hops. And i sure say that this is no Shooter where ping really matters ...


It's ok I was only trolling anyways :D

Comodo wrote:
Code: Select all
Average = 1ns


ns
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