how its your lag now? - WTS sheeps edition

General discussion and socializing.

Re: how its your lag now? - WTS sheeps edition

Postby Kitamie » Sun May 10, 2015 5:37 am

Two Hs for spawning alts to help kill sheep are : sheepmustdie and diesheep


we are trying to start with killing the females first please.
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Re: how its your lag now? - WTS sheeps edition

Postby xAlexx » Sun May 10, 2015 5:42 am

This should be a large community event.
I believe everyone should help one another with getting rid of the Sheep.
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Re: how its your lag now? - WTS sheeps edition

Postby windmaker » Sun May 10, 2015 6:54 am

oh , isee kit give the hs, i hope we can kill all sheeps for get a better lag :) and dont ruin this with factions shits.

thanks.
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Re: how its your lag now? - WTS sheeps edition

Postby mvgulik » Sun May 10, 2015 7:04 am

lol

Alternative plan:
Just start planting tree's, so that the area is converted to a forest. Sheep will die out on there own.
- Use two same forest-type trees.
- Plant them in a 9 tiles wide grid. (or use Apoc Lite client -> Server grid)
- and protect them, so they can hit level 3 (level 2 is probably sufficient)

Mmm ...
SG: 5000/9 = 555.5
555.5**2 = 300K (oops)
Right. That's not going to work before W8 is online.
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Re: how its your lag now? - WTS sheeps edition

Postby Kitamie » Sun May 10, 2015 7:12 am

The more the merrier, why not make it a world project? Let's see whether this social experiment actually works and players can join together on alts for the good of the world. If you spawn an alt please come back here and type in your hs so we can get more people working together.
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Re: how its your lag now? - WTS sheeps edition

Postby mvgulik » Sun May 10, 2015 7:15 am

You might like to ask Loftar for some additional data.
If your slaughter rate is below the general sheep procreation rate ... your in for a long, long fight.
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Re: how its your lag now? - WTS sheeps edition

Postby windmaker » Sun May 10, 2015 7:40 am

the pregnant sheeps die more fast than male sheeps.
so just killing is a good way too. ofc. if a lot of people are involved. can target him more fast:

hs : FknSheeps
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Re: how its your lag now? - WTS sheeps edition

Postby shubla » Sun May 10, 2015 7:47 am

windmaker wrote:the pregnant sheeps die more fast than male sheeps.
so just killing is a good way too. ofc. if a lot of people are involved. can target him more fast:

hs : FknSheeps

Problems are few claims in this area. If even one pair is left alive problem will repeat soon.
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Re: how its your lag now? - WTS sheeps edition

Postby Kitamie » Sun May 10, 2015 7:56 am

For those animals alive in claims, maybe once the main lots are done a char with abilities could come and take care of those.
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Re: how its your lag now? - WTS sheeps edition

Postby Arcanist » Sun May 10, 2015 10:07 am

Here is a script to aid with the culling

Code: Select all
//#! name = Animal Killer
//#! uniq =killer
// Globals


include("jBotAPI");
//include("jBotAPIArcanist");
include("pathfinder");

function killAnimal(animal){
   if (jGetWindow("Cattle Info")){
   jAbsClick(jMyCoords(), 1, 0);
   jSleep(1000);
   }
   do {
      jOffsetClick(jCoord(getRandomArbitary(-2,2),getRandomArbitary(-2,2)),1,0);
      goNearPosition(animal.position(), 1);
      jSleep(500);
      jDoClick(animal.getID(), 3, 0);
      jWaitPopup(3000);
      jSelectContextMenu("Slaughter");
      jSleep(1000);
      jToConsole("Tried to kill cattle");
      jSleep(1000);
      }   while (!jHaveHourglass());
      
      while (jHaveHourglass()){
      jSleep(1000);
      }
}

while(1){
   jSleep(500);
   killAnimal(getNearest( "sheep/s"));
}

function goNearPosition( position, offset){
       while (jIsMoving() || jMyCoords().dist(jTilify(position)) > offset*11){
         var moving = jPFMoveOffset_LX(position, offset);
         jSleep(500);
         jPrint("[goNearPosition]Walking to " + position);
         jPrint("[goNearPosition]Dist is " + jMyCoords().dist(jTilify(position)));
         if (jMyCoords().dist(jTilify(position)) == offset*11) {
            jPrint("[goNearPosition]Arrived at point");
            return true;
            }
         if (moving == -1){
            jToConsole("[goNearPosition] Point offscreen ")
            return false;
         }
      }


function getNearest(object) {
   var obj = jGetObjects(40, jCoord(0, 0), object);
   var min_len = 100500;
   var objid = 0;
   for (var i = 0; i < obj.length; i++) {
      if (obj[i].position().dist(jMyCoords()) < min_len) {
         objid = obj[i];
         min_len = obj[i].position().dist(jMyCoords());
      }
   }
   return objid;
}
}
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