No more hearth secrets - brainstorming

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Re: No more hearth secrets - brainstorming

Postby Apocoreo » Sun Jun 07, 2015 7:44 pm

Yup, what I meant though is an area where PvP is prevented through patrolling guards or something. Places where people can safely travel. Unfortunately seems like an impossibility in Haven and Hearth.
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Re: No more hearth secrets - brainstorming

Postby MagicManICT » Mon Jun 08, 2015 7:06 am

Tonkyhonk wrote:did you check and see how such "safe zones" worked in salem?


Any mechanic ever invented by a dev can be used for trolling, ganking, or otherwise causing other people grief. That's a stone cold truth.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: No more hearth secrets - brainstorming

Postby Jesus_Smith_Nandez » Mon Jun 08, 2015 9:10 pm

Apocoreo wrote: But I guess travelling alone has always been dangerous. So only big groups will use roads and only if the time saved is worth the risk.

This
There is no point in there being roads unless they're actually worth it. We must also consider that traveling through the wilderness might also be harder, with new biomes that are slow/almost impossible to cross, like swamps, marshes and jungles.
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Re: No more hearth secrets - brainstorming

Postby testostyrannosaurus » Mon Jun 08, 2015 9:33 pm

All i want is the option to spawn together with 1 friend.
I guess that shouldn't make that much of a difference?
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Re: No more hearth secrets - brainstorming

Postby testostyrannosaurus » Mon Jun 08, 2015 9:35 pm

@roads: what exactly means "teleportation along roads"?

Sounds like instant teleport, are road blocks even possible?
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Re: No more hearth secrets - brainstorming

Postby borka » Mon Jun 08, 2015 9:42 pm

testostyrannosaurus wrote:@roads: what exactly means "teleportation along roads"?

Sounds like instant teleport, are road blocks even possible?


you'd have something like crossroad (sign) at one spot of the road and lots tiles further another one
and still camp the CRs for road blocking
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Re: No more hearth secrets - brainstorming

Postby TeckXKnight » Mon Jun 08, 2015 10:03 pm

testostyrannosaurus wrote:@roads: what exactly means "teleportation along roads"?

Sounds like instant teleport, are road blocks even possible?

Yes, it is teleportation along formal roads via markers set by road makers. If an object is blocking the road then you'll be stopped at the obstruction instead of at the other side.
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Re: No more hearth secrets - brainstorming

Postby Apocoreo » Mon Jun 08, 2015 10:22 pm

TeckXKnight wrote:
testostyrannosaurus wrote:@roads: what exactly means "teleportation along roads"?

Sounds like instant teleport, are road blocks even possible?

Yes, it is teleportation along formal roads via markers set by road makers. If an object is blocking the road then you'll be stopped at the obstruction instead of at the other side.


Yikes. You could pop a runestone on a major highway and gank however teleports in. Even wall off either side of the road and make them run a gauntlet.
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Re: No more hearth secrets - brainstorming

Postby krikke93 » Mon Jun 08, 2015 10:30 pm

TeckXKnight wrote:Yes, it is teleportation along formal roads via markers set by road makers. If an object is blocking the road then you'll be stopped at the obstruction instead of at the other side.

Seems like I'll never be using roads apart from those within my own walls.
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Re: No more hearth secrets - brainstorming

Postby earllohst » Tue Jun 09, 2015 12:52 am

My thought was Oh I'll just use my alt to jump through the road teleport first see if the road is safe, then I'll jump my main.
Right that's why jorb removes hs spawn, to prevent people to nullify the new features of the game!
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