by Lothaudus » Wed Dec 30, 2009 12:11 pm
I think the specific issue I had was that I was mapping a river path to Retardo Land. Given rivers cross multiple local maps (especially when they're on the edge of a join) I was surprised at the amount of paper I needed (incidentally the path I was taking turned out to be a whole supergrid across). I think for my first attempt (not knowing what I would need) I took 4 or 5 sheets and used 'em up in half an hour simply following one straight river (which did cross a boundary line). In the end, screenshots of a handful of junctions did the trick, saved me hauling an ass tonne of parchment and let me get on with what it was I actually wanted to do. I agree with jorb that there's certainly fun that can be had with it but if you're not systematically working your way through each local map at a time and are just sticking to the rivers, I found it a real pain TBH (compared to hitting the print-screen key).
If I didn't have print-screen, I simply would've defaulted to drawing the junctions on a real bit of paper (which is pretty much how I map caves).
Then there was the issue of working out which local maps lined up with which and either screenshotting those and combining them or putting them onto a Regional (and hoping you didn't cross regions or were on the edge of one).
Maybe if you could mark the rivers directly on a regional map somehow. So when you mapped, you had a choice of making a local or a regional map. Then if you just want to know the rivers, you map it straight to the regional (and save some resources). If you want all the detail for a given area, you go for the local. At the moment, you need a lot of paper if you're following a long river and exactly how much depends on how much that river twists and turns (and therefore how many sections it crosses).
Some way to name maps so you know WTF they're for would also be handy. There's nothing quite like a cupboard full of maps in some random order with no idea what's for what or forgetting the order they were in.
I guess the skill will always have an issue when there's a way to meta-game maps. But like eating every 5 minutes, I just found it used an incredible amount of resources beyond what I might have expected game-wise. Having the Quill dry up (I'm sure it's only after 3 bits) was also a bit of a shock the first time. And it might help to know my first experience was with 2 urns in a boat (didn't have spare straw for baskets) and no backpack because I took my archery gear to hunt food as I went.