Map Size

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Re: Map Size

Postby kedrigh » Wed Dec 30, 2009 12:52 pm

warrri wrote:5000x5000 in a supergrid.

before coords got borked the northern border was at -120k, the southern at 140k, and if you ever went along the northern invisible wall, you also know that a not that small part of the north is cut off.
so true supergrid height is somewhere between 5200 and 5600 tiles.
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Re: Map Size

Postby GrimReaper » Wed Dec 30, 2009 2:38 pm

The info i got just gives you a rough estimate of how big maps are in the game. There is always going to be some kind of increase or decrease in size somewhere unless the devs decide to release official map sizes.
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Re: Map Size

Postby sabinati » Wed Dec 30, 2009 5:03 pm

jorb wrote:We've been developing tonight, and here's what's new.

Maps
Players can now draw maps on parchment. There are two types of maps at present: Local maps, and regional maps. By using the cartography skill, the character draws a map of the area he is in, on a blank parchment or, preferably, on an already existing map of the same local area.

One local map covers, if all the constituent grids are filled in, an area the size of 4 by 4 minimaps. Please note that drawn maps do not automatically update themselves. They are snapshots of the area at the time the map was drawn. If you use the cartography action again, in an area you already have a map of, the relevant map will be updated.

A map can be copied, updated from another map or drawn unto a regional map. Copying creates a copy of the map parchment in question, quite simply. Copy by holding the map and right clicking on a blank parchment. Update one map, using information on another map of the same area, by right clicking on the map that is to be updated, while holding the newer map.

Finally, local maps can be drawn unto regional maps. Regional maps display, at greater zoom distance, five by five local maps, or 20 by 20 minimaps (an area equivalent to one quadrant of a supergrid). These maps can then be updated using local maps. Please note that the local map must be completely filled in before it can be drawn unto a regional map, or used to update it.

Also, chickens are now butcherable. The meat can be roasted. You get feathers. You need feathers, quills, to draw maps. You also need ink. Ink is made from a new herb, the inkweed. Found on a grassland, heath or moor near you. Quills break sometimes.

Further down the road this will hopefully be updated for increased manageability, ability to arbitrarily draw markers on maps, grand grimoires of geography, and God alone knows what else. Baby steps, though.

Please note that the RoB is situated on a fault line between four "regions". This means that It's going to be a bit of work establishing player drawn maps of that area. This sucks, somewhat, but it is what it is. At least it's doable, and you'll probably find this new skill helpful when kicking it out in the Frontier Territories.

This is all very rough, but also all very useful.

Also, swimming toggle. Stop drowning.

That is all. Enjoy.


minimaps = 125x125
local = 500x500
regional = 2500x2500
supergrid = 5000x5000
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Re: Map Size

Postby Sever » Wed Dec 30, 2009 7:41 pm

The area shown in the minimap on your HUD is larger than a mapped section on a local map. That section is probably 100x100, as stated. The minimap would be larger.
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Re: Map Size

Postby loucypher9 » Mon Feb 22, 2010 5:17 am

What level of perception/exploration do you need to find inkweed? In fact, does anyone have a list of items that you can do/get at a particular level? For example, a table for what you can do at each level of construction, smithing, cooking?
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Re: Map Size

Postby Donnie » Mon Feb 22, 2010 5:24 am

I think you can do anything as soon as you buy the skill, but until you spend lp to increase your level in that skill what you produce is poor quality. So as soon as you got the clothmaking skill (on the second tab) you could make nettle clothes, but the quality was bad. When you increased your sewing skill (on the first tab) the quality went up.

The perception issue sounds like about 50 combined perception-exploration lets you find inkweed and rust root, and bloodstem needs a bit more. Inkweed is not found in forest, only in grazing land.
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Re: Map Size

Postby Thoregon » Mon Feb 22, 2010 11:55 am

Good work
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Re: Map Size

Postby warrri » Wed Mar 10, 2010 11:35 pm

Souai wrote:The minimap is larger than 100x100 tiles. You can see this most clearly by putting down a 100x100 road or plow and then standing in the center after the game map updates. I believe it is a square between 120 and 130 tiles based on the space remaining on the minimap when you stand in the center of a 100x100 structure.


kedrigh wrote:
warrri wrote:5000x5000 in a supergrid.

before coords got borked the northern border was at -120k, the southern at 140k, and if you ever went along the northern invisible wall, you also know that a not that small part of the north is cut off.
so true supergrid height is somewhere between 5200 and 5600 tiles.


sabinati wrote:minimaps = 125x125

A minimap is 100x100 and a supergrid is 5000x5000. Fact.
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Re: Map Size

Postby Bigfish » Fri Mar 12, 2010 12:40 pm

sabinati wrote:minimap = 125x125

This is correct for the minimap displayed while playing.

warrri wrote:A minimap is 100x100 and a supergrid is 5000x5000. Fact.
Sorry, didnt see it earlier. Stop "guessing".

Correct for the orginal data file.
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