How does a Care Bear survive?

General discussion and socializing.

Re: How does a Care Bear survive?

Postby Raben » Thu Jan 28, 2010 11:29 pm

...oh, well. I'm not used to posting, really, 'cause...I don't know. I'm a lurker at heart(h), you could say.
I'm, with Flame and another dead (ignored because, well, he's not Flame), the founder and Lawspeaker of our little village. I'm not a grinder: it took like 3 days to take Lawspeak, and after moths of playing I've "just" 180k lp.

Quite strangely, I have still my highest combat skill at 4...I can barely kill ants. And I never died...why? Because (apart from not having Swimming) I've ALWAYS had Flame as hunter. That was it: artisan and warrior...and it worked.
This game has A LOT of potential, and this little binary economy proved it; but griefing...griefing is TOO much.
Jorb, Loftar: you say the setting is Norse? I'll say it is Mongol. There are no bandits...there are Tartars. Bandits attack to steal, and maybe they kill...who knows? But with some motivations, you'll agree. Griefers, as this one, come, kill and leave. Seriously: this is reaching the point where the game is only for the pr0/grinders...and its name is not Haven (ah, this word...so ignored) and Hearth, but Whack a Mole (n00b).

This is it. It's not a ragequit...just rage. G'night, old chaps.
Raben
 
Posts: 7
Joined: Fri Sep 25, 2009 11:49 pm

Re: How does a Care Bear survive?

Postby Asmodeus » Thu Jan 28, 2010 11:49 pm

But the Tartars left viable economic siuations in their wake and only killed warriors or people who resisted. If the town surrendered the tartars showed them how to run in a strong economic fashion and moved on. Apart from that, agreed.
Good humour always leaves someone crying.
Asmodeus
 
Posts: 55
Joined: Fri Nov 06, 2009 7:32 am
Location: Brodgar

Re: How does a Care Bear survive?

Postby Raben » Thu Jan 28, 2010 11:56 pm

Asmodeus wrote:But the Tartars left viable economic siuations in their wake and only killed warriors or people who resisted. If the town surrendered the tartars showed them how to run in a strong economic fashion and moved on. Apart from that, agreed.


Agreed...in their wake. This is a continuous incursion, there is no thing as after the battle.

PS: no, wait, read again. The Mongols killed EVERYONE. Krakow was burnt to the ground, and his inhabitants slaughtered. Not only soldiers.
Raben
 
Posts: 7
Joined: Fri Sep 25, 2009 11:49 pm

Re: How does a Care Bear survive?

Postby Barraketh » Fri Jan 29, 2010 12:38 am

Well, I'm really surprised by the advices like 'go hide in the forest'. One of the biggest potential in this game is economy and social relations. I want to play MMO for that, not for being a lonely soul out in the forest, without contact with anybody. I want to build and be a part of the world, not play as some fucking hermit. Right now this is impossible and that's the major problem of this game. There is no cooperation, there is no maintaining your relations with neighbours or anyone apart from your own villagers. Even that is fucked up, because you can't build real village (not to mention a bigger city) without being able to trust others, and in this game you can't.

So, the question is - do devs want this to be real MMO with all it's advantages and potential, or they want it to be Massive Multiplayer Hide From Everyone Game.

So yeah, something should be done, to stop bored idiots from killing everyone they want, ruining trade spots, and generally fucking with the social aspects of this game. Right now, playing for yourself, in solitary is just boring as hell, and leads to nothing else, but grinding stats and masturbating over making better and better q stuff.
Barraketh
 
Posts: 9
Joined: Sun Nov 22, 2009 8:32 pm

Re: How does a Care Bear survive?

Postby Potjeh » Fri Jan 29, 2010 12:43 am

They're working on that. Next big thing is combat overhaul, they just toss us minor updates to keep us interested in the meantime.
Image Bottleneck
User avatar
Potjeh
 
Posts: 11811
Joined: Fri May 29, 2009 4:03 pm

Re: How does a Care Bear survive?

Postby Jackard » Fri Jan 29, 2010 1:22 am

Barraketh wrote:Well, I'm really surprised by the advices like 'go hide in the forest'. One of the biggest potential in this game is economy and social relations. I want to play MMO for that, not for being a lonely soul out in the forest, without contact with anybody. I want to build and be a part of the world, not play as some fucking hermit. Right now this is impossible and that's the major problem of this game. There is no cooperation, there is no maintaining your relations with neighbours or anyone apart from your own villagers. Even that is fucked up, because you can't build real village (not to mention a bigger city) without being able to trust others, and in this game you can't.

So, the question is - do devs want this to be real MMO with all it's advantages and potential, or they want it to be Massive Multiplayer Hide From Everyone Game.

So yeah, something should be done, to stop bored idiots from killing everyone they want, ruining trade spots, and generally fucking with the social aspects of this game. Right now, playing for yourself, in solitary is just boring as hell, and leads to nothing else, but grinding stats and masturbating over making better and better q stuff.

hi there. i see you are unfamiliar with the Announcements forum! please read up on previous and future development discussion before making melodramatic posts
User avatar
Jackard
 
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: How does a Care Bear survive?

Postby Cookie » Fri Jan 29, 2010 2:38 am

It seems to me that the challenge here is to set up trade relationships and social relationships without endangering yourself. Playing solo is fun... but it's maybe a quarter of the game. Maybe I'm wrong but I think trade and communication has been stifled by the danger and elitism.

For example noobie players are often very eager to trade. They want seeds they don't have, they want metal, they want moths and cows or a backpack or bandages or a source of str food and things like that. So why are there no posts in the apples for oranges forum asking for a tankard and trading good q hops (eg, q30, which is good to new braumeister) or asking for pumpkin seeds and trading q43 soil? Almost the only trading offers I do see are from big, powerful players asking for luxury goods like cave bulbs and offering thane's rings and the like. That's kind of like the only retail establishments in your town selling jewelry and guns and cocaine and there being no grocery store, no feed store, no clothing stores and no hardware store.

Either we have no economy, or else it's an underground economy.

My experience is probably not universal but it has been shaped by a few factors which may be effecting other people too. (Or do I mean affecting? Where is the Grammar Nazi when I need him!) First of all have been elitist forum posts stating "Nobody wants that low q shit of yours!" The result? I'm too shy to post the fact that I have a tin-miner character who would dearly love to find homes for all those tin beer tankards that she is crafting and dropping like so many teapots. Second of all, I don't want to go to RoB because I'm told I will get murdered there for lulz although that's the only place I know of to set up a merchant's stall or meet someone through a forum posting. Third of all I don't know how to find anything I might want to purchase from a merchant's stall because all the merchant's stalls I have seen a RoB either require copper coins, are inside a claim so I can't check them out, or simply don't seem to stock the better than q10 sturgeon that I want to get.

Far easier than trading has been two options: 1. Do without. I mean a sausage grinder would be nice, but hey, if you have nothing worth stealing, the only thing you have to worry about is being logged on when a player killer comes by and this means the odds are in my favour. It's not like I can eat a few sausages and then compete for stats with Klaue, right? Pork steaks on the barbie it is. 2. Make an alt and get the stuff I don't have through him or her. I don't mean send her to RoB in lieu of me, I mean one alt in the town with the tin mine and one alt in the town with the iron mine and one alt who specializes in farming....

This is getting to be a little bit too much like solo self gratification, as an earlier poster pointed out. So how can I find people to trade with?

First of all is the terrible cautious process of meeting my neighbours. Get to know with them. Talk with them. Evaluate them for untrustworthiness. For example if there are threatening Runestones and a row of skeletons outside their claim it's a fair bet that I am going to skip them. Maybe they are just trying to scare off thieves and all those skeletons were once legitimate thieves but still... I can also read forum posts and if the poster strikes me as a rational, socially ept person I can pm them. And this way I end up with a few contacts. That's a start.

And then I can trade with them. And I can make deals with them. Help them. Ask for help with them. Can you come and feed my silkworms on the weekend when I won't be able to log in? Isn't there ANYONE who would like a tin tankard, and a bar of tin and a half hour loan of a pickaxe???! And I introduce contacts to them. I know a guy who is able to craft q60 bows. He's honest. Safe. If I'm not a hundred percent sure he's safe I be the go between myself, buy the bow and bring it to the friend who wanted it. That way he doesn't learn where their farm is. Anyone have a connection for delicious deer dogs? I need a guy who speaks Russian! Can I put you in party with this other guy who types in Cyrillic?

But cautiously, cautiously. And never at RoB and never here on the forum.
Cookie
 
Posts: 293
Joined: Fri Jan 22, 2010 2:15 am

Re: How does a Care Bear survive?

Postby Avu » Fri Jan 29, 2010 3:00 am

They are working on combat? Potjeh you tested what they came up with giving str even more importance as if it was not fucked up enough already.

And most noobs don't trade because they, get this, CAN'T. They don't have enough travel weariness to get to the rob usually and if they are lucky (unlucky) enough to have neighbors they just trade with them. And most of their stuff is indeed worthless to a higher tech level player.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
User avatar
Avu
 
Posts: 3000
Joined: Sat Oct 31, 2009 1:00 pm

Re: How does a Care Bear survive?

Postby Potjeh » Fri Jan 29, 2010 3:03 am

That thing that was on the test server is hardly the final incarnation of the new combat system.
Image Bottleneck
User avatar
Potjeh
 
Posts: 11811
Joined: Fri May 29, 2009 4:03 pm

Re: How does a Care Bear survive?

Postby Avu » Fri Jan 29, 2010 3:16 am

That's the first thing they came up to fix the old system knowing full well what was wrong with the old one. This tell me they are completely clueless or just like to fuck with people.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
User avatar
Avu
 
Posts: 3000
Joined: Sat Oct 31, 2009 1:00 pm

PreviousNext

Return to The Inn of Brodgar

Who is online

Users browsing this forum: Claude [Bot] and 7 guests