Seizure wrote:The endless amount of unfinished, drawn but unimplemented, and bugged items to be fixed.
ZephNecro wrote:Keyrings
Cookie wrote:Either more types of houses/buildings or at least the ability to destroy cabins. This is so that city planning can be done from conception with more variety.
jorb wrote:Haven aims to be hardcore.
Winterbrass wrote:A map generator that creates geographical features like mountain ranges and sea edges, and overlays the elevation map with temperature and rainfall maps to determine where rivers and swamps are located, and where specific types of crops should be able to grow. Hint: Being able to grow tea next to wheat next to grapes next to flax is a little bit bullshit.
Caradon wrote:This is not the same as suggestions, this is more a place to discuss or argue features and additions to the game that you feel is important to encourage trading, civility and relative safety. Any balancing issues to promote farming communities, mining communities, industrial production communities, self sufficient villages or kingdoms, even thief guilds or raider slums.
What features do you think matter most to help balance the game and make it so all can exist?
Personally, I believe it is important to make it so Pallisades and Brick walls cannot be destroyed by hand, regardless of strength, tools, or army size. All these walls should absolutely require siege machines, constructed with obscene amounts of material, requiring village authority points to build, and requiring to be constructed near the village to be raided, and using marksman skill to fire.
Complicated? Good.
This would reduce, but not destroy the chances of random villages being targeted if they have nothing of true value to offer or there is no real purpose to attack.
An alternative would be to pick gate locks, which would not only require skill, but time as well.
These are updates that are important to me.
So discuss, people, what's important to you, and your style of hearthing.
burgingham wrote:Caradon wrote:This is not the same as suggestions, this is more a place to discuss or argue features and additions to the game that you feel is important to encourage trading, civility and relative safety. Any balancing issues to promote farming communities, mining communities, industrial production communities, self sufficient villages or kingdoms, even thief guilds or raider slums.
What features do you think matter most to help balance the game and make it so all can exist?
Personally, I believe it is important to make it so Pallisades and Brick walls cannot be destroyed by hand, regardless of strength, tools, or army size. All these walls should absolutely require siege machines, constructed with obscene amounts of material, requiring village authority points to build, and requiring to be constructed near the village to be raided, and using marksman skill to fire.
Complicated? Good.
This would reduce, but not destroy the chances of random villages being targeted if they have nothing of true value to offer or there is no real purpose to attack.
An alternative would be to pick gate locks, which would not only require skill, but time as well.
These are updates that are important to me.
So discuss, people, what's important to you, and your style of hearthing.
You gone
Users browsing this forum: Amazon [Bot], Barkrowler [Bot], Claude [Bot] and 4 guests