by Cookie » Mon Feb 15, 2010 1:10 am
There could also be market hours when, with the system I described, the market would be closed and only a village member could re-open it. Of course with players in all the time zones in the world this would be inconvenient to a bunch of them and it would leave the door open for competing market places to open in order to get the after hours traffic -not necessarily a bad thing.
Would this system work, do you think, if the market were only open during weekends and during the six hour peak window when the most players are logged on every evening?
Would the system work if the market keeper were not strong enough to protect against one or more hostile player killers? It would be much easier to find a noobie willing to earn some stake money/supplies or a village member willing to stand in as store keeper in order to encourage his own small business than it would to have a strong figher player ready to take on any thief who shows up. It might make more sence to have a ranger who could do the law and order thing on call after some hapless Market Keeper were murdered than to try to have the market constantly patrolled by a high level fighter. I'm thinking security, like they have in banks rather than lots of guns. Suppose the market keeper let you into an enclosed trading booth instead of into the entire Market Zone? But this, of course is getting very cumbersome.
The means have to be found to deal with three types of trade disrupters - killers, thieves and griefers, all of who have different motivation and mess things up for traders in a different way, and the system would have to be good enough to encourage trades people to use it.
It seems to me that people could be encouraged to use the system with free beer, so that you knew however far you had to teleport to get to Market Town you could burn off the travel weariness the journey would cause. Whether free beer would be enough for them to pay Market fees to make it all worth while to the citizens of Market Town is another story. The difficulty for most people would be getting there at all. If the new map has 49 supergrids it will be a long time before anyone can jump far enough to arrive even assuming the Market Town citizens work out a way to make a central market in the center grid. It seems to me that crossroads went private really quickly and are used as a means of keeping people out, not give them ways to travel.
But of course perhaps we would be happy with a network of markets. That's the way the ancestors did it. Haymarket was open on Wednesdays, FIsh Market was only open until an hour after dawn, Horse Market was only open on Saturdays, and the Cheap was only open in the mornings, whereas the butcher would send a message round the neighbourhood villages when he had a drove coming down and was about to slaughter so he might be open only twice a month. The Hiring Fair was only in the fall just before the Harvest Season and the tinker and the cobbler travelled the roads until snow made it impassable. (Woe betide you if the tinker missed your neighbourhood one season as you would have to wear your boots all year slit open so you could get your feet into them.)