The Map Reset. Bring it to the Table J/L

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Re: The Map Reset. Bring it to the Table J/L

Postby Grog » Sat Feb 13, 2010 2:05 pm

okay, i'll be prepared ^^
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Re: The Map Reset. Bring it to the Table J/L

Postby loftar » Sat Feb 13, 2010 4:27 pm

As mentioned in the announcement thread, please don't expect too much of this reset. We'll try to get a couple of new things implemented before that, but nothing too big, probably. One thing we'd like to get into the game before the restart is a reasonable way to make quality points expendable, but that assumes that we're able to figure out a good way to do that which doesn't just cause a lot of weird problems (which I'm sure you can see without me having to mention them explicitly).

The main reason we want to reset this time is partly to rid the world of previous bugs and the results weird mechanics, one of which would be the bugcoal incident which has made it very hard to tell what quality levels can reasonably be considered natural, but there are others, too; and partly to really get to see what the early game of a new world looks like without centralized spawning, the new combat system, the changes to the early game, and so forth. We'd just like to see these things in actions before we start to seriously try to redesign the character system.
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Re: The Map Reset. Bring it to the Table J/L

Postby bitza » Sat Feb 13, 2010 4:40 pm

Screw two weeks, do it now :lol:
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Re: The Map Reset. Bring it to the Table J/L

Postby Wolfang » Sat Feb 13, 2010 4:46 pm

bitza wrote:Screw two weeks, do it now :lol:

yeah seriously =P
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Re: The Map Reset. Bring it to the Table J/L

Postby Tower » Sat Feb 13, 2010 4:49 pm

I'd second that, but if there is some serious work that needs doing on certain aspects which were just added, I'd rather wait.
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Re: The Map Reset. Bring it to the Table J/L

Postby Seizure » Sat Feb 13, 2010 4:51 pm

I doubt anyone will bother testing the new system because they know that playing the game is pointless with the reset 2 weeks away... So, until the reset there will be no lag... But no progress either.
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Re: The Map Reset. Bring it to the Table J/L

Postby Devour » Sat Feb 13, 2010 4:59 pm

A better world gen would be nice. My suggestion is for you guys to either make the world yourselves by hand ( which I know you hate the idea of, but it'd work better than it currently does, just make new archipelagos / continents whenever people start filling the land up too much ) or to use one of the other world gens that've been suggested and CUT IT UP into a bunch of mapgrids. So, don't just start off with 3x3, but make it 7x7 or something.

Also, more uses for certain terrains etc. And make it so it's either you grow the best plants ( on grass terrain or whatever ) or find the most / best quality mines ( in mountains ).

EDIT: As in, it's next to impossible to terraform / grow plants on mountains, and next to impossible to find a decent iron vein on grass. So, severely reduced production, low quality ore and crops etc etc.
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Re: The Map Reset. Bring it to the Table J/L

Postby Tower » Sat Feb 13, 2010 5:05 pm

In that case we'd be better off with the reset now.
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Re: The Map Reset. Bring it to the Table J/L

Postby fedorstrel » Sat Feb 13, 2010 5:12 pm

Tell me the truth. Baal has reached the Hearthstone and now to prevent invasion of hellforces to the Inner Realms archangels must destroy it?
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Re: The Map Reset. Bring it to the Table J/L

Postby Wolfang » Sat Feb 13, 2010 6:27 pm

fedorstrel wrote:Tell me the truth. Baal has reached the Hearthstone and now to prevent invasion of hellforces to the Inner Realms archangels must destroy it?

let me think







no.
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