by loftar » Wed Jun 17, 2009 3:46 am
To clear up some things:
* There isn't any coding at all required for making a new map; I could do it in five minutes if I wanted to. The reason for us wanting to make a new map is because we want to implement some new terrain features in the map generator (which remain undetermined as of yet), and I guess it wouldn't be appreciated if we changed the map before those are implemented "just because we could".
* Fog of war and endless map extension are features orthogonal to the new terrain features. We wouldn't need to make a new map to implement that, and therefore, they might make it into the game either before or after the next map swipe.
* There's no time-table for anything right now. Basically, Jorb and I get together every now and then to code, and decide (arbitrarily) at the time what we're going to do. :)
* There will most likely not be any ceasefire. We'll probably warn on the forums a few days ahead of time, though, to allow people to stick their favorite tools in their inventories to be carried on into the brave new world. We might post a partial map of it as well, to let you preview the world; we'll see about that.
* There seems to be a misconception that the current map is not completely randomly and procedurally generated. That is not true.
With that out of the way, I'm also looking forward to it. If we managed to do it right, some of the new terrain features are going to be quite cool. :)
"Object-oriented design is the roman numerals of computing." -- Rob Pike