NEW BRODGAR: Expression of Interest

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Re: NEW BRODGAR: Expression of Interest

Postby Nanothnir » Sat Feb 27, 2010 8:42 am

Well...
I Said earlier that I would like to get a system working for this and get it running...
So IF the Reset comes any time soon while I am on, Sure...

By the way got a more detailed plan mate???
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Re: NEW BRODGAR: Expression of Interest

Postby Yolan » Sat Feb 27, 2010 11:03 am

Well, as far as the city design goes, we have all the plan we need in this thread. Only thing is to make some chars, find a spot, and do it.

My suggestion is that if you are interested, hold off making a main character until I have found a little spot (in around 24 -30 hours) from now. Send me a PM and I will put you on a list of people to know my hearth secret.

Initially I think the best thing is to work on setting up a single test compound to be a model for future compounds. Get some food production going to feed all the workers. Start building up large amounts of lumber and LP.

Then work on defining major arterial roads and alleys/central square.

I'm happy for anybody who comes to help to share their own hearthfire with anybody else who wants to come/help.

Don't be anal about potential griefers visiting the city, because the idea is for an open city anyway. Only thing you can do is wall and claim your own land and make friends with your neighbours. If anybody causes a fuss down the road, at least then somebody can do some tracking.
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Re: NEW BRODGAR: Expression of Interest

Postby Yolan » Sat Feb 27, 2010 11:28 am

Bl1tzX wrote:In my opinion, we'd have a big problem with keeping the trees around the area alive.


Yep, massive deforrestation will definitely be an issue with any large town, and this one will hopefully get very big.

Thankfully, we now have a travel system. With a bit of beer, you can grab a lot of logs with little fuss.

We can also work on large roads going out in all directions for wood, while in old Brodgar we were hemmed in by river, and lots of wood was wasted by newbie antics (being next to RoB and all).

In terms of good Q wood, people will probably grow/sell their own on their plots.
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Re: NEW BRODGAR: Expression of Interest

Postby Nanothnir » Sat Feb 27, 2010 11:40 am

Seeing as It will be another 12hrs or so (prob less now) I will wait. The Main rule needed to be pointed out to the builders is that you will not be claiming or building Personal Property straight away, or even for a while. Heck Don't Do it at all is best I reckon...

After the base unit of Construction has been done, work on building up the roadway and the spacing needed for each player node. THIS is what I was asking about Yolan mate, I ment what is the size of each of the nodes???

The Main Construction should be starting with a Spot for the idol and a large Plaza for base work, perhaps throw down the first three hearths where the idol will go till we can start building one, the plaza size should be the average screensize of the base client so that movement and simple trees can be placed without clutter...

Use Fences to shape the Player Nodes, and Pave the Roads around said fence areas. I think a simple area for Farmland should be built south of the Idol, but in the size of a player Node, perhaps the first set of Nodes be Farmland till we expand out. I was thinking perhaps layer the area, from Idol out...

Plaza Node Node Farmland Node Node Plaza, and repeat when size is needed.

This will allow areas where Trade, Free Seeds and other items can be deposited. Using Flags that can cross down Central Roads to cover the city itself, perhaps...

The final thing is how many folk do you have now. I should be on the list as too yourself, but how many in total. If we can try and play it 'specialized' or something, having 3/1/2, Builder/Farmer/Forager, with that we can gather the wood, food and crops needed quickly...
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Re: NEW BRODGAR: Expression of Interest

Postby Yolan » Sat Feb 27, 2010 11:49 am

As mentioned above, I am thinking that each plot should be around the size of 10-16 wood huts (lets see how the test one looks). Five square alleys between each plot. 20+ square main boulevards is probably a good idea.

No need to wall plots as a team, but define them with the roads. People can build their own walls/huts on their plots once they claim them for themselves.

You are right about the building thing. A no walls/no huts rule is a must. Once we have roads down and defined plots, people can take one, and do what they want with it.

I don't know who we have. Playing it by ear. I'm guessing we can get quite a few given that its the start of a new world, and we can have friends invite friends. Best to worry about division of labour once we are actually going about it.
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Re: NEW BRODGAR: Expression of Interest

Postby Nanothnir » Sat Feb 27, 2010 12:15 pm

Yolan wrote:As mentioned above, I am thinking that each plot should be around the size of 10-16 wood huts (lets see how the test one looks). Five square alleys between each plot. 20+ square main boulevards is probably a good idea.


16 Wooden huts side by side to make a square (4x4) equals 400m^2 which is kinda big ain't it...

No need to wall plots as a team, but define them with the roads. People can build their own walls/huts on their plots once they claim them for themselves.


The reason behind this is that one person can shape out the plots while others do the roads, also meaning that if someone devotes themselves to doing that then when people that KNOW whats going on leave to go to bed/work/stuff then people coming on to work can just return to work following those plans...

I don't know who we have. Playing it by ear. I'm guessing we can get quite a few given that its the start of a new world, and we can have friends invite friends. Best to worry about division of labour once we are actually going about it.


Well we will need a good amount out there looking for Crops like Carrots and Wheat first off. Then the Hemp or Flax and if any tea is found that a bonus as we can brew tea earlier then before. If we have a simple list of how many slots of jobs needed to be filled then people can sign up to them, go do the work and stuff without bothering people in game with, what you want me to do. They will already know...
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Re: NEW BRODGAR: Expression of Interest

Postby Yolan » Sat Feb 27, 2010 12:33 pm

Nanothnir wrote:16 Wooden huts side by side to make a square (4x4) equals 400m^2 which is kinda big ain't it...


It might be that 3x3 is better, so lets have a look at a test one and see how it feels. Remember that this would be pretty much the only land a person has access too, as the idea of the city is minimal to no shared property. People do everything they need on their land, and trade with their neighbours for what else they need. Hopefully this makes for a good/interesting community.

Nanothnir wrote:The reason behind this is that one person can shape out the plots while others do the roads, also meaning that if someone devotes themselves to doing that then when people that KNOW whats going on leave to go to bed/work/stuff then people coming on to work can just return to work following those plans...


Sure, its just that when you start walling, then you also gotta gate, else somebody can finish the gate and keep the key. Then you gotta worry about getting the key to the person who wants to have the land, etc. Having the person who wants to live on a plot take care of their own wall sounds fair to me.

Letting all people who come help out know how to repeat the basic street design should mean little hassle, a job for somebody to do when nobody else is around, and plots being defined automatically.

Nanothnir wrote:Well we will need a good amount out there looking for Crops like Carrots and Wheat first off. Then the Hemp or Flax and if any tea is found that a bonus as we can brew tea earlier then before. If we have a simple list of how many slots of jobs needed to be filled then people can sign up to them, go do the work and stuff without bothering people in game with, what you want me to do. They will already know...


Sounds like a good idea. Want to make such a list?
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Re: NEW BRODGAR: Expression of Interest

Postby Nanothnir » Sat Feb 27, 2010 12:52 pm

Yolan wrote:It might be that 3x3 is better, so lets have a look at a test one and see how it feels. Remember that this would be pretty much the only land a person has access too, as the idea of the city is minimal to no shared property. People do everything they need on their land, and trade with their neighbours for what else they need. Hopefully this makes for a good/interesting community.


Well I did up a little map, the main roads are, 11wide, the main plaza with idol in center is 21x21, the spaces coloured brown/yellow/whatever is 20x20 except for that which is attached to the plaza, loosing 25 tiles. Also to note that the Nodes will loss a single ring for walls. this can be changed by adding one extra ring of tiles to accommodate...
Image

Yolan wrote:Sure, its just that when you start walling, then you also gotta gate, else somebody can finish the gate and keep the key. Then you gotta worry about getting the key to the person who wants to have the land, etc. Having the person who wants to live on a plot take care of their own wall sounds fair to me.


I said it before and I will say it again... Fences... Not walls... FENCES...
Yes the owner of that land will need to set up their own walls, but fences will be put down to show where it is while the road is unfinished...

Yolan wrote:Letting all people who come help out know how to repeat the basic street design should mean little hassle, a job for somebody to do when nobody else is around, and plots being defined automatically.


Sometimes I wonder when people can't even do that you know...
But you are right, set up one or two and tell people to copy will work... To a degree...

Yolan wrote:Sounds like a good idea. Want to make such a list?


Ok hows this then, say that 20 people come to help...

Builders
1 Nanothnir
2
3
4
5
6
7
8
9
10

Farmers
1
2

Gatherers
1
2
3
4
5
6
7
8
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Re: NEW BRODGAR: Expression of Interest

Postby Yolan » Sat Feb 27, 2010 1:07 pm

I like that map. Can be infinitely repeatable.

No need to start using caps, all you are going to do is piss people off. It's easy to miss a word when reading online, we all do it.
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Re: NEW BRODGAR: Expression of Interest

Postby Nanothnir » Sat Feb 27, 2010 1:15 pm

Yolan wrote:I like that map. Can be infinitely repeatable.

No need to start using caps, all you are going to do is piss people off. It's easy to miss a word when reading online, we all do it.

Sorry... Nearly nodding off here...
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