Emina wrote:What sort of games are we talking about here, just games in general? online games? or specifically MMOs?
I was going to say just computer games...or online games...but I couldn't decide where to draw the line, so i figure just whatever you feel is either good enough or has at least had a significant enough impact on your gaming experience in general. As such I declined to say anything about limits.
But under that criteria I feel obliged to mention that which is my namesake.
Mage: the Ascension
Tabletop RPG with the most freeflowing rules and magic system ever devised. Modern era setting (and branches for historical adaptations, namely, Sorcerer's Crusade) this is set in the World of Darkness next to Werewolf: the Apocolypse and White Wolf's flagship publication, Vampire: the Masquerade. Crossovers are at player/Storyteller discration and I personally don't care much for vampire type shit. THey do have a much less well known Demon: the Fallen which I have written a few stories for but regrettably not found a group interested in playing.
Magic in this game is pretty simple, There are 5 human levels of understanding of the 9 basic elements that comprise existence. Forces, Matter, Entropy, Mind, Time, Prime, Spirit, Correspondence, & Life. The five levels are effectively: Sensory awareness, Subtle influence, Power to affect, Creation, and Large scale.
If you can justify any conceivable effect as being withing your levels of spheres then you can preform that spell. Unfortunately most of the world doesn't believe in magic. The power of their disbelief acts as a counterspell and 'witnesses' to vulgar magic can cause Paradox and even Backlash that can take as many forms as your storyteller is creative. The trick to magic is to achieve your result within your sphere of influence and keep the effect as if it 'could have just been a coincidence' or....coincidental magick.
Best RPG of all time and it will give rules lawyers headaches because it's so damn abstract. You have to genuinely be interested in story itself to want to play this game. It's not a roll playing game by any means and those who treat it as such will never find satisfaction from it.
And the only part that any of you may give a shit about. Each sphere has a historical tradition of mages that govern it. The Euthanatos govern the Sphere of Entropy. From those of their tradition with Hindu roots will be retold the tales of the Chakravanti. The Euthanatoi's Eastern predecessors. THe other traditions have, somewhat accurately, denoted the Euthanatos as assassins and not unjustly so but such connotations do not begin to give due credence to the mastery over death while remaining free of the maddening trappings of jhor. Indeed these Assassins are not above policing their ilk with their own art.
I have all 9 foil covered first edition tradition books. =D