Random game kick-outs

General discussion and socializing.

Re: Random game kick-outs

Postby debone » Tue Mar 02, 2010 2:45 am

I'm still experiencing kicks, and just when Haven is minimized!
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Re: Random game kick-outs

Postby Naerymdan » Tue Mar 02, 2010 2:43 pm

Meh, I decided to move, put all my precious stuff in wicker baskets, put wicker basket in boat, lifted boat to bring it to river, gets disconnected.

Log back on, boat is disappeared!

Oh well, back to grinding.
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Re: Random game kick-outs

Postby Yolan » Tue Mar 02, 2010 4:14 pm

Constantly getting booted while fishing.
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Re: Random game kick-outs

Postby psyknx » Tue Mar 02, 2010 8:30 pm

Cant even fish. good job.
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Re: Random game kick-outs

Postby jorb » Tue Mar 02, 2010 8:36 pm

I can't surf, check my mail, log on to MSN or download all that pr0n that I so cherish. Good job.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Random game kick-outs

Postby psyknx » Tue Mar 02, 2010 8:41 pm

jorb wrote:I can't surf, check my mail, log on to MSN or download all that pr0n that I so cherish. Good job.


Thats your own fault tho.

Anyways, will it stay this way?
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Re: Random game kick-outs

Postby Potjeh » Tue Mar 02, 2010 9:01 pm

I can't login because it takes me 20-30 minutes from the point where I select where to log in to the point where the game actually loads for me, and I get kicked out due to inactivity by then :cry:
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Re: Random game kick-outs

Postby jorb » Tue Mar 02, 2010 9:06 pm

I'm frankly not sure what we're going to do about it atm.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Random game kick-outs

Postby loftar » Wed Mar 03, 2010 12:45 am

The "random" kickings are because of some improvements I did to the networking code. It is true that people are getting kicked periodically because of them, but they are also what allowed the server to handle 350 simultaneous clients rather than 250 on the same bandwidth, so I'm dubious about taking them back out. Either way, the reason people are getting kicked is because the bandwidth isn't enough, so messages aren't getting through and therefore the server kicks clients that appear inactive due to that.

Obviously, this problem needs to be fixed somehow (both for Haven's sake and for the sake of Jorb's pr0n), but, as Jorb says, it is far from obvious just how. Optimally, we would need a better connection, but it is still unclear how to obtain it. Jorb cannot get his home connection upgraded, and all the commercial options that don't have a per-month traffic limit cost a ton of money, it seems. The only "solution" I can think of right now is to build a player limit into the server (to limit the number of concurrently playing characters), which sucks (and it isn't even obvious that it would entirely fix the problem, given that HTTP traffic stands for a large bit as well).

We'll continue exploring our options, but right now it is not obvious what those are.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Random game kick-outs

Postby Spiff » Wed Mar 03, 2010 3:22 am

Host the web server at your house and the game server at his?
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