gates on gates rules

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Re: gates on gates rules

Postby Potjeh » Thu Mar 04, 2010 12:29 am

If you actually catch someone doing this, you should totally delete all his characters. Should be possible if people remember to claim their damn gates.
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Re: gates on gates rules

Postby Caliku » Thu Mar 04, 2010 9:04 am

This is happening quite a lot it seems.

A trade partner we had was unable to trade with us because his town had been walled in by a palisade.

They thinks it's the Russians.
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Re: gates on gates rules

Postby Wisp » Thu Mar 04, 2010 9:28 am

Don't worry. I'm sure Josan's army will sort this out.
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Re: gates on gates rules

Postby noyz96 » Thu Mar 04, 2010 9:57 am

zzz so i need to make new pg =_=...
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Re: gates on gates rules

Postby EPSIL0N » Thu Mar 18, 2010 8:50 am

could someone direct me to a list of the rules?
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Re: gates on gates rules

Postby Seizure » Thu Mar 18, 2010 11:48 am

This is pretty much the only one.

Maybe reporting game breaking bugs in a orderly fashion too. That can have some serious consequences if not done swiftly.
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Re: gates on gates rules

Postby EPSIL0N » Thu Mar 18, 2010 8:01 pm

Okay, so am I correct in understanding that the rules is in spirit, where if I build so that hearthling X's H-fire is now surrounded by palisades that is breaking the rule as X is now as good as dead if he return travels to his fire.
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Re: gates on gates rules

Postby jorb » Thu Mar 18, 2010 8:03 pm

Let's put it like this: There are no rules, and that goes for me as well.
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Re: gates on gates rules

Postby sabinati » Thu Mar 18, 2010 8:12 pm

Let's put it like this: there is no chin behind Jorb's beard...
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Re: gates on gates rules

Postby Garlicman » Thu Mar 18, 2010 8:26 pm

I need that which is behind Jorb's beard to visit my neighbour. It sucks not being able to go outside my farm.
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