My personal review of the gameplay, the politics and the pla

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Re: My personal review of the gameplay, the politics and the pla

Postby Thijssnl » Tue Mar 23, 2010 7:33 pm

Interesting read, -999999....... for macroing
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Re: My personal review of the gameplay, the politics and the pla

Postby ElGato » Tue Mar 23, 2010 10:02 pm

warrri wrote:Gato for doing raids for me when i didnt want to lose my char again :P and for hunting with me

:3
Leusoj wrote:Must be hard losing that 36m lp you earned by macroing..

If you read it correctly, he said he macro'd a 4mill char on this map.
Second map, the only macroing I ever saw him doing was on murder alts.
q184 birch kuksas ftw :3
burgingham wrote:We are all Gato, and Gato is Delamore of course. Goons blablabla...

Caradon wrote:Gato, the anti-ghandi

Sabinati wrote:yeah we're gonna kill you gato!!!
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Re: My personal review of the gameplay, the politics and the pla

Postby kLauE » Wed Mar 24, 2010 5:38 pm

warrri wrote:Gameplay and dev policy
Here are the things that bother me most, and have to be changed before i would even think about playing again.
The worst on is, of course, the lag. It kills 99% of the fun when things take more than twice as long to do because it lags. Walking through a forest or steering a boat becomes a farce. However i dont expect them to fix it that fast because loftar mentioned its just not possible at this point.
Villagemanagement and claim security. The latter point got adressed and greatly improved, but its still very easy to grief people, as you see in all the threads about walled in people.
Bears. They are good lp, they are the only way to catch up with people if you play longer than other. So why the hell are they made worse with every patch that adresses hunting?
The dev policy of ignoring feedback in 99% of the time, unless it fits their opinion. Their lack in thinking ahead and instead doing the second step before doing the first. Best example is the recent change of bears. Its cool that they are impossible to kill legit with the new combat system, but did you really consider, that a village idol requires bear tooth? Players are forced to cheat to get a village up. Then they tried to prevented cheating by making them destory construction signs, and failed horribly because its still so fucking easy to do with boat traps instead. Why do you try to prevent us from killing them at all? Why cant you just implement real traps, make their lp even less rewarding, so you would only hunt them to get materials or food you need?
Travelling and Trading. Teleporting made trading affordable. With the removal of the rob it became really hard and useless to trade, because 24 or 30 slots are just not worth to be traded, unless its gold for silver or crops that you still miss after a week of playing.
I can thikn about the devs removing teleporting completely before implementing bigger inventories or containers, or other fast ways to travel like marching.
Combat System. It sucks. Horribly. No matter how much Potjeh likes it. It is boring and makes no sense gameplay wise, beside making it possible to kill a high stats char with a group of lower people.
Taming. Again, it forces players to cheat, because its not possible to tame without cheating. You need to trap auroches, else they will ko you, you need to leave at least 2 alive, else it takes fucking ridiculous 50minutes of fucking boredom to tame a single cow. I wont explain the complete process at this point, because ive done it like 20 times already. Note that the thread in the how do i forum about taming is not the right way to do it, or at least not the most effective way :)
The Client. It just takes too many resources for being a sloppy 2d game with very basic graphics. WAY too many.


THIS


Image
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Re: My personal review of the gameplay, the politics and the

Postby jamjamason » Tue Jan 17, 2012 5:26 am

Pretty obvious that the programmers don't spend much time playing the game as a noob, or they'd notice the obstacles they've inadvertently set up for the casual player. Why does minecraft have a 40 million dollar value while H&H barely registers on the market?
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Re: My personal review of the gameplay, the politics and the

Postby xXGhostxX » Tue Jan 17, 2012 5:36 am

Nice bump.
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Re: My personal review of the gameplay, the politics and the

Postby Jester87 » Tue Jan 17, 2012 5:41 am

jamjamason wrote:Pretty obvious that the programmers don't spend much time playing the game as a noob, or they'd notice the obstacles they've inadvertently set up for the casual player. Why does minecraft have a 40 million dollar value while H&H barely registers on the market?


Because they are the weird european people who don't believe in capitalism, and don't give a shit about making any money.
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Re: My personal review of the gameplay, the politics and the

Postby Kaios » Tue Jan 17, 2012 6:00 am

jamjamason wrote:Pretty obvious that the programmers don't spend much time playing the game as a noob, or they'd notice the obstacles they've inadvertently set up for the casual player. Why does minecraft have a 40 million dollar value while H&H barely registers on the market?


Not only did you necro this thread, but you are completely wrong here. They both play the game, and really it's only ever as noobs. Jorb plays it more than Loftar does though as far as I know.
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Re: My personal review of the gameplay, the politics and the

Postby burgingham » Tue Jan 17, 2012 6:35 am

Warrri :(
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