Wolves

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Re: Wolves

Postby Vanigo » Sun Mar 21, 2010 1:56 am

Potjeh wrote:Make them spawn in packs. Give them aurochs AI. Let them break stuff like bears do.

At a guess, I'd say the real problem is post-taming AI. No real precedent for that.
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Re: Wolves

Postby Garlicman » Sun Mar 21, 2010 2:11 am

Nanothnir wrote:don't forget to make it so they ALL Aggro when you come too close...


And flee if you kill the pack leader. You could then become a pack leader yourself. :)
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Re: Wolves

Postby Wolfang » Sun Mar 21, 2010 1:16 pm

They look really good in that screenshot, and that was a year ago =O
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Re: Wolves

Postby Jackard » Sun Mar 21, 2010 1:18 pm

Potjeh wrote:Make them spawn in packs. Give them aurochs AI. Let them break stuff like bears do.

holy shit that would freak me out
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Re: Wolves

Postby UnrealJake » Sun Mar 21, 2010 2:11 pm

Mines would be a wreck if even a small pack got into one...
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Re: Wolves

Postby niltrias » Sun Mar 21, 2010 2:18 pm

Jackard wrote:
Potjeh wrote:Make them spawn in packs. Give them aurochs AI. Let them break stuff like bears do.

holy shit that would freak me out


And that is exactly why I love the idea. Mountains are pretty valuable now; make them a bit more scary.

And yes, I am a B12er.
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Re: Wolves

Postby Jackard » Sun Mar 21, 2010 2:23 pm

i think i like being freaked out

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Re: Wolves

Postby niltrias » Sun Mar 21, 2010 2:26 pm

you are a half step, a lever, and an aquifer away from the dark side, Jackard. Be wary!

edit--sp
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Postby Jackard » Sun Mar 21, 2010 2:28 pm

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Re: Wolves

Postby UnrealJake » Sun Mar 21, 2010 2:59 pm

niltrias wrote:you are a half step, a lever, and an aquifer away from the dark side, Jackard. Be wary!

edit--sp


Too late...

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