by Peter » Wed Jun 24, 2009 6:12 am
An endless map would not actually be fully generated at any point; rather, it would generate areas as they are visited, and even potentially forget abandoned tiles. More likely, the number of active tiles could be related to the number of long-term players. For instance, if an average player visits 5 or 10 tiles regularly, and only occasionally visits 15 or so more, then 300 players (a rough estimate of the maximum theoretical number of players according to something I heard from jorb, I think) would have between them not much more than 7500 active squares at very most. At 500 trees per square (that's significantly higher density than currently), that would give us 3,750,000 trees. So, there's a number on it. As long as 4 million times the amount of memory per tree is less than 10 Gb or somthing, then a system might work, depending on the server equipment.
Surprise.