Flame wrote:you can choose wich type of banner you wanna put on. The one where you need to click give you more money, the one that don't need clicks, give lesser money. In both case, when you reach 100$ they pay you.
Anyway google is only one of lots of site.
I must admit, for not actually having a plan you two have created something wonderful.jorb wrote:Probably, on the other hand that requires us to actually have a plan, which we don't.
In case the problem is related to exceeded bandwith (and packets getting queued) at peak times a more aggressive client side caching of the area (using deltas on reentry, eg. to cut area loading on repeated entering/leaving houses or frequent travelling between 2 locations while ferrying stuff) might help to cut current bandwidth enough to make it fit through the existing cable at all times.We know we need a better connection, though.
Granger wrote:In case the problem is related to exceeded bandwith (and packets getting queued) at peak times a more aggressive client side caching of the area (using deltas on reentry, eg. to cut area loading on repeated entering/leaving houses or frequent travelling between 2 locations while ferrying stuff) might help to cut current bandwidth enough to make it fit through the existing cable at all times.
Granger wrote:Stronger caching of the minimaps might also help, they seem to reload every time i leave a building.
Flame wrote:loftar, suggested a way to have a light map size, having it with high quality but 256 colors.
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