Granger wrote:In case the problem is related to exceeded bandwith (and packets getting queued) at peak times a more aggressive client side caching of the area (using deltas on reentry, eg. to cut area loading on repeated entering/leaving houses or frequent travelling between 2 locations while ferrying stuff) might help to cut current bandwidth enough to make it fit through the existing cable at all times.
Speculating on such things is vain without profiling actual bandwidth use, though. I'll do that at some point.
Granger wrote:Stronger caching of the minimaps might also help, they seem to reload every time i leave a building.
I did try that a couple of months ago. Unfortunately, the JNLP cache mechanism turned out to be slower than snails (IIRC, it actually turned out to take 1-2 seconds or so to store a single minimap tile -- CPU time!), so I had to turn it off. Of course, it might help retrying it with a more limited in-memory cache.