by Brickbreaker » Wed Apr 07, 2010 6:52 pm
arriel wrote:ThirdEmperor wrote:Supply and Demand my good man! You correct, the cast iron would be as valuable as ever UNTIL THE MACROER TRADES IT. Imagine the hypothetical town A, everyone in town A is a farmer and needs three iron bars to make a farming tool they desperatly need, but no one in town has any. Then the macroer comes to town and trades them all 3 CI bars, suddenly they all have enough ci to make their tools and therefor need it less. Before the farmers greatly needed ci to build tools, now they have more ci, and therefor don't need it as much, meaning they will trade less for it and therefor the value of ci has dropped in village A
I`m sorry to ruin it for you, but plows do break and need repairs. That is the most obvious sink for metals. Next one is probably armor that too wears out. More walls require more wrought iron and steel, etc. Most of the things you trade will too require replacements. Food, leather, linen, clay, soil, water. It all eventually run out and is needed again, same as metal (except indoor or inventory tools).
If I am a villager of town A, and know that my supplier only comes in once a week, I`ll try to make a stash of metals that`ll last me a week (that is, besides the plow). And if I am a merchant, I am probably aware that I won`t sell more than certain amount in one village, so I`ll have excess metal and won`t have to macro as much next time.
Metals exchange is working right now, I can`t see why it would suddenly stop doing so if metal was disassembled and reassembled into coins in process.
Your very right but heres the thing that happens when macros come in...
Competition. Once the macro A has an abundance of gold village A might start to look for cheaper prices from macro B. This makes macro A lower their prices
and eventually making gold less valuable.
imo the economy will never work on a large scale purely because of macros. I wish the devs would do something about this but apparently thats how they like it.
unaffected gameplay.
Last edited by Brickbreaker on Wed Apr 07, 2010 6:57 pm, edited 1 time in total.