Reynolds wrote:I am going to work on a paper currency for H&H. Simply put, it's a piece of parchment with a code written on it, and it's worth in copper coins.
So uhhh... Why not just use copper coins?
Escaleone wrote:Behold as settlers ignore the purpose of currency, particularly the kind that isn't a pain to carry around. (Granted, I don't know whether a stack can hold infinite coins, but a single paper would still save on hauling various types.)
So what happens if I have a piece of paper that says I have 10,000 Heathen dollars and I need to trade with someone who only wants 2,000 of those?
Do I cut my note in half? (I'm assuming you're aware that notes don't stack, so you'd be filling your inventory up with a hundred pieces of paper under any other method.)
Escaleone wrote:But since society still runs on a barter system...maybe you should try having currency represent bars of metal and/or other common goods, for the time being.
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Escaleone wrote:Like I said, right now it's pretty pointless, because everyone just barters with goods. Anyone trading for metal will probably use it to build farm tools and swords. If and when people actually start hoarding metal simply as a trade good, having a neutral bank involved would make the hauling and trading a lot easier, and safer if the bank is legitimate.
People trade goods because they need the goods. Not some kind of hokey "value" they represent. If I'm trading Pearls for Cave Bulbs, it's because I need Cave Bulbs and I've got excess Pearls. If I replace that exchange with money, I need to know there's a buyer somewhere who will exchange the money (be that coins or whatever) that I got from the trade with a sufficient quantity of Cave Bulbs that I was after in the first place.
People would not only need to "hoard metal" but every other good as well. I would then need some way to exchange those goods for money. Not just metal for money but every good I can possible make would need an equivalent "cash in" value at the bank.
Money only works in a system where there is a supply of money. In "the real world" money is the primary form of payment for work performed (it goes straight into your bank account when you get yourselves one of those job things). In Haven & Hearth, no such mechanism exists. The bank would need to provide that mechanism. To do so effectively means the bank would need to be operational 24/7 so that the line of people out the front can receive their cash for the goods they exchange.
Such a bank (a massive hoard of goods) would then become PRIORITY ONE for attack. Only a bank run by highly skilled players would be trusted as being able to stop the raiders and those highly skilled players know it would be a waste of time (who wants to manage all that shit?). As can be seen, the idea is being put forward by morons because they are suggesting things like "walls" for security. "Walls" are not security.
Fuckers need to learn to alt-vault.
Allow me to explain: An item stored in a container (no matter the container) can be stolen, regardless of how many walls that container is behind. An item stored in the inventory of a character, when that character is logged out, is completely untouchable and can never be stolen. The only security risk is when that character is logged in. Something which wouldn't be done unless it was safe to do so.
Now that we have security, Hearthlings need to know where they can spend their money. Well, in order to spend money, they need to be able to exchange the money they got with different goods. Who now has the largest amount of goods in the world? The bank. What you're really talking about setting up is the largest trading operation in the known world. Not a bank.
So then what are people doing? They wouldn't be coming to the bank to exchange their goods for money, they'd be looking to immediately exchange those goods for other goods that the bank would have in store. Because why travel all that way to the bank without coming back with something your village needs? And weyhey! We're right back to where we started: People trading goods for goods and not money.