sabinati wrote:15 bars was for 5 chests
I know 15 bars was for 5 chests. But since I don't want chanterelles I am converting it into the amount of
time you are willing to spend. Is that not reasonable?
The time it would take you to produce 5 chests of chanterelles is the same amount of time (estimated) that a new player would take to produce me one chest of chanterelles. I see no reason to pay you at a higher hourly rate than him, given that I don't need chants and will probably have to dump them or give them away, or worse yet to store them. Player time in game is the real valuable commodity here, not q of chanterelles, or metal or cave bulbs. The deciding factor is how long you are willing to play to get the token pay-off of fifteen virtual bars of metal.
That new player considers his time as precious as you consider yours and probably more so, if you consider it as % of time spent in game. I am guessing that if you feel you are not wasting your time to get 15 bars of metal for say, three hours of work, he is going to feel the same. If I try to make him work for fifteen hours to get those fifteen bars of metal, is it not likely that he will think I am a gouging jerk and refuse the bargain? It's not like he has to play the game. He's only going to play it as long as it is fun.
I'm trying to figure out how to set things up so that he doesn't say, "Aw shit, this ain't worth it." and quit. It's very possible that you or some dedicated players would feel that setting things up so that he quits is a desireable outcome, of course, so you may not understand my motivation. But I am trying to figure out a way to make it is worth it to me to trade iron, and worth it for the iron buyer to trade with me.