macros and what not

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Re: macros and what not

Postby jorb » Fri Apr 30, 2010 11:29 am

eql wrote:bleh i dont thrive to get any macros. If I knew how to make a good macro I probably would, its quite unfair that alot of people use macros for LP though ;/


If, indeed, they do. I don't know how efficient existing macros are. Perhaps burg could care to enlighten us?
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Re: macros and what not

Postby Bl1tzX » Fri Apr 30, 2010 12:08 pm

Well, from what I've seen, enough to grind up a lawspeaker in a night's sleep.
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Re: macros and what not

Postby exewu » Fri Apr 30, 2010 12:21 pm

Wouldn't it be doable to search for accounts that have been on for longer than x hours, check their actions to identify the commonly used macro processes and then change those processes?

I guess it wouldn't be very hard to make a mouseclick macro that has your dude farm/replant a bigass field overnight. /shrug, can't say I ever seen someone macro, I wouldn't be surprised if it's an exaggerated problem.
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Re: macros and what not

Postby jorb » Fri Apr 30, 2010 12:24 pm

Maybe, but is that really where you want us to spend our development time?
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Re: macros and what not

Postby exewu » Fri Apr 30, 2010 12:32 pm

Not really actually :)
I know I would be interested in all those obscure statistics about what people do with their play time but maybe that's why I'm an accountant and not a game developper.
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Re: macros and what not

Postby burgingham » Fri Apr 30, 2010 2:14 pm

OK to enlighten you all a little bit more (and I hope my villagers won't hate me too much for this, but for the sake of good game developement I will drop those infos). Macros usually are not made to actually build stuff or harvest or such. They are for lp only. The most common macro used these days just builds in a branch into a loom construction site, then removes the branch before it is actually built in. The game won't regocnize the branch is gone and still build so you get the lp. Above that the macro recognizes how hungry you are and will feed you food from your inventory. It is also fairly lag resistant since it doesn't just repeat processes, but scans the monitor, like if there is still the branch in the site or not. Iirc (I only used it one night I think) you can make 12k per hour. Not too much, but a nice addition for when you are asleep or at work.

There are other little macros like dropping your whole inventory into a construction site, like bricks or clay or branches into a crucible. I hear the goons have some fairly advanced macros, maybe they can do stuff with them we have not thought about yet.
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Re: macros and what not

Postby Lothaudus » Fri Apr 30, 2010 3:38 pm

I have a macro that posts random comments on the forums.

It doesn't work too well.

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Re: macros and what not

Postby sabinati » Fri Apr 30, 2010 4:01 pm

Lothaudus wrote:I have a macro that posts random comments on the forums.

It doesn't work too well.

Splarg.


goons actually have a macro that does this, we called it voodoodog
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Re: macros and what not

Postby Granger » Mon May 03, 2010 11:41 am

burgingham wrote:The most common macro used these days just builds in a branch into a loom construction site, then removes the branch before it is actually built in. The game won't regocnize the branch is gone and still build so you get the lp. Above that the macro recognizes how hungry you are and will feed you food from your inventory. It is also fairly lag resistant since it doesn't just repeat processes, but scans the monitor, like if there is still the branch in the site or not. Iirc (I only used it one night I think) you can make 12k per hour.
So just automating stuff isn't enough, it has to be an exploit too.

One of the biggest problems of MMO stems from a small fraction of the userbase using macros or exploits to gain advantage and by this messing up the game for everyone through unbalancing abilities or resources gained (leading to destroying the whole economy and/or game balance).

Since fucks who do such things should be taken out the back and shot swiftly without further discussion Loftar and Jorb should do one of the following to level the playing field:

Either change the code so that each account will gain 15k LP per hour regardless of the account being online or not, and apply that retroactively from last map reset (so all have fucked up stats and can test game mechanics to make it 'test all alpha' for all) - or - check for macro and exploit usage and just drop all accounts associated with such behaviour (and that includes every one which can be traced to the machines and private networks involved, Blizzard style).

Since they'll need a solution to deal with such stuff anyway (more sooner than later) i would prefer the second solution.
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Re: macros and what not

Postby KillerofLawyers » Mon May 03, 2010 11:54 am

burgingham wrote: I hear the goons have some fairly advanced macros, maybe they can do stuff with them we have not thought about yet.


Ahahahahahahaha.
AHAHAHAHAHA.
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