Brickbreaker wrote:DatOneGuy wrote:If there 'was' another game like HnH it probably wouldn't live to scale. Outside of Wurm (got old fast, real fast), Minecraft (survival seems to be going down a path something like this, hopefully), there really isn't much in this genre no matter how much you generalize it.
The idea of sandbox survival RPG (for lack of a better term) as a genre seems to be relatively new in concept and most people won't even know about it because most MMO websites you visit tend to only have listed commercial games most of which are Korean MMOs.
I think that while a lot of people don't see it, this is the kind of MMO that a lot of people who jump from korean MMO to korean MMO are looking for. Why? It offers (effectively) what most Korean MMOs promise, has no NPCs so it's not brainnumbing grind (Kill monster receive exp, repeat), it's repetitive (which MMO gamers tend to love) but on a larger scale. It's very much based solely on the imagination of the actual player, you can do pretty much anything you want with the given mechanics, no one's stopping you from making a tavern, a huge city, or going griefing other players.
I'd love to see other games in this genre placed in different time periods with different lore, but I don't think anything will compare to Haven and Hearth in this sub-genre for a while.
Your completely right. But I'm not thinking of the players,... Im thinking of the developers.
Surely they are aware that sandbox mmos exist and surely they are aware that there is quite a potential for them.
The only true reason I see them for not trying this, is because it could be the system requirements for a dynamic world are too large (which I guess is the reason loftar decided this game to be 2D).
The same reason any good game doesn't have clones/similar games popping up left and right, a (rather poor overall) comparison is to Monster Hunter. The people who wanted a game that was more challenging and realistic in the genre love it. The people who loved aiming and all that other kind of stuff say it's too hard and quit. That's just the way it works, if it's only your own time you're wasting you can go on and attempt something like Haven and Hearth but companies have to produce results that can make money, do you think the money they use to program a game like HnH would actually go to use?
Furthermore, consider MMO payment systems for a second, there are really only 3 at the moment:
1)Cash shop - Utter shit, I spit on these games. This would probably kill a game like HnH faster than NPCs that give quests everywhere.
2)Pay to play - Many people skim right over pay to play, however I'm not sure if something in that sort would for HnH and have little experience in the area.
3)Buy once - This seems to be the best deal for indie devs to not ruin their game and players actually WANTING to buy, if they want to pay more after they can donate or do other things.
There are also combinations of all of the above, generally any combination of paying AND cash shop is frowned upon and seen as absolute shit, examples: WoW-Cash shop + Pay to play + Buy ; Guild Wars : Buy once + Cash shop (Last I've heard they were getting it...) ;
Really a 'buy once' method is the only one that properly would work on a game in this sort of genre however it means not having monthly income from the game to pay server fees sadly.
I'd love to see more games in the genre, but I believe the real problem is that while there are probably developers would like to make something similar, it's hard to do due to the lack of funds, feeling of too high a cost for the game if not, and then you have the problems with making a size-able game actually not lag. Imagine Haven and Hearth with 100,000 characters on one server (don't even get into multiple servers, that would ruin a lot of HnH experience imo since you could run from someone by just moving servers amongst other things), now imagine something like that also in 3d taking up a lot more resources.
If I had the skills in artwork or knew anything about server infrastructure and networking, I'd give it a shot (and ultimately fail most likely), but I don't.
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