
Brickbreaker wrote:DatOneGuy wrote:If there 'was' another game like HnH it probably wouldn't live to scale. Outside of Wurm (got old fast, real fast), Minecraft (survival seems to be going down a path something like this, hopefully), there really isn't much in this genre no matter how much you generalize it.
The idea of sandbox survival RPG (for lack of a better term) as a genre seems to be relatively new in concept and most people won't even know about it because most MMO websites you visit tend to only have listed commercial games most of which are Korean MMOs.
I think that while a lot of people don't see it, this is the kind of MMO that a lot of people who jump from korean MMO to korean MMO are looking for. Why? It offers (effectively) what most Korean MMOs promise, has no NPCs so it's not brainnumbing grind (Kill monster receive exp, repeat), it's repetitive (which MMO gamers tend to love) but on a larger scale. It's very much based solely on the imagination of the actual player, you can do pretty much anything you want with the given mechanics, no one's stopping you from making a tavern, a huge city, or going griefing other players.
I'd love to see other games in this genre placed in different time periods with different lore, but I don't think anything will compare to Haven and Hearth in this sub-genre for a while.
Your completely right. But I'm not thinking of the players,... Im thinking of the developers.
Surely they are aware that sandbox mmos exist and surely they are aware that there is quite a potential for them.
The only true reason I see them for not trying this, is because it could be the system requirements for a dynamic world are too large (which I guess is the reason loftar decided this game to be 2D).
Yehezkel wrote:Game developers don't look at what will make the customer happy. They look at what will make the most money. Why put so much effort keeping a single customer if a thousand take their place? I could go into a whole discussion about this but I will leave with one final sentence:
Why make something great when good sells better?
saltmummy626 wrote:Yehezkel wrote:Game developers don't look at what will make the customer happy. They look at what will make the most money. Why put so much effort keeping a single customer if a thousand take their place? I could go into a whole discussion about this but I will leave with one final sentence:
Why make something great when good sells better?
I have to agree. Plus most game developers don't even look at what the player thinks either. they always look to those stupid game rating companies and all the game magazines for the information on how well games are doing. they dont bother to look to the people who actually play the game, they just say, "hey this game website says our game sucks! well we wont even make a sequel then!" when in fact what the real player wants is a sequel or DLC. If the scores aren't good enough then the game is doomed but not doomed by the people playing it. that's what makes me happy about H&H, no ratings, no ignoring the real players, constant updates, and the appreciation of our beloved developers.
Ownt wrote:Infinity
saltmummy626 wrote:Yehezkel wrote:Game developers don't look at what will make the customer happy. They look at what will make the most money. Why put so much effort keeping a single customer if a thousand take their place? I could go into a whole discussion about this but I will leave with one final sentence:
Why make something great when good sells better?
I have to agree. Plus most game developers don't even look at what the player thinks either. they always look to those stupid game rating companies and all the game magazines for the information on how well games are doing. they dont bother to look to the people who actually play the game, they just say, "hey this game website says our game sucks! well we wont even make a sequel then!" when in fact what the real player wants is a sequel or DLC. If the scores aren't good enough then the game is doomed but not doomed by the people playing it. that's what makes me happy about H&H, no ratings, no ignoring the real players, constant updates, and the appreciation of our beloved developers.
Yehezkel wrote:Why make something great when good sells better?
Brickbreaker wrote:Yup... that is actually the reason I posted this. The dev's are clearly deciding not to be professional with this game, which was a shame because of the
potential it has. I'd personally give it a go since I'm currently learning C++ and have reasonable knowledge in using Blender but probably not so keen on getting a server and supporting it.
Anyways I'm not entirely convinced that money is ultimately the reason they decide not to make sandboxes, for example: just look at console games they are
constantly being innovative and are diverse and yet they make tons of money. Payment methods shouldn't be a problem as shown by Wurms and ATITD which both are profitable in 3D despite server costs (Wurms has numerous servers).
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