by Zamte » Wed May 26, 2010 3:06 pm
Thing about pay to play MMOs is... they're worth it. Honestly. I found Nexus TK when I was around 11 years old, way back in 1998. The game had just come out, it was one of the very first real MMOs, and it was $10 a month. I paid for, and played, that game, for the next six years. I had fun with every minute of it. Exploring giant worlds, fighting monsters, roleplaying, and joining subpaths and clans. The ever changing story, events unfolding, new quests, new items. It was incredibly entertaining. Six years of Nexus TK cost me $720. By today's standards, with single player games costing around $60 now, that'd have bought me 12 games. Assuming each even lasted 50 hours, and I played for 4 hours a day, that would only last me 150 days, or about five months. Not even a 12th the time.
Another good example is your TV. If you want visual entertainment, why pay the cable/satelite company for TV? You already paid to buy the TV! That's just not fair. Instead you should go to the movie theater every day. The problem? Even the most expensive cable (at least in the US) is going to run you like $100 for a month. Even seeing a dozen movies would run you more, and last less time. In the same sense as MMOs, the subscription service may require you to pay more to use things you already have, but they give much more entertainment per unit of currency spent.
Now, granted both situations assume the game (or shows available) are good. There are plenty of bad MMOs out there trying to charge fees which I would never pay, but if you find a good game (and WoW is one of them, honestly) it will definitely be worthwhile.